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path:
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tests
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SerializationTest.cpp
Commit message (
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Author
Age
*
Revert "hide picture virtuals (no public callers)"
Mike Klein
2018-01-27
*
hide picture virtuals (no public callers)
Mike Reed
2018-01-27
*
Revert "Revert "resources: remove most uses of GetResourcePath()""
Mike Reed
2017-12-09
*
Revert "resources: remove most uses of GetResourcePath()"
Mike Reed
2017-12-08
*
resources: remove most uses of GetResourcePath()
Hal Canary
2017-12-08
*
upgrade SkReadBuffer to always validate
Mike Reed
2017-12-06
*
make matrix serialization private
Cary Clark
2017-10-20
*
Remove SkLightingShader and associated classes
Robert Phillips
2017-08-07
*
remove unused xfermode methods
Mike Reed
2017-06-08
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
add drawString helper to canvas
Cary Clark
2017-04-28
*
hide lockpixels api behind flag
Mike Reed
2017-04-17
*
tests: s/SkAutoTUnref/sk_sp/
Hal Canary
2016-11-04
*
Remove SkAutoTDelete.
Ben Wagner
2016-11-03
*
hide setImageFilter(ptr)
Mike Reed
2016-11-01
*
Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"
reed
2016-10-05
*
Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...
Mike Reed
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
Propagate validation errors from inner readbuffer when deserializing picture....
reed
2016-09-30
*
Fix some fuzzer complaints
Robert Phillips
2016-09-26
*
Add SkColor4f serialization
brianosman
2016-09-25
*
SkFontData to use smart pointers.
bungeman
2016-09-16
*
Revert of SkFontData to use smart pointers. (patchset #3 id:40001 of https://...
bungeman
2016-09-15
*
SkFontData to use smart pointers.
bungeman
2016-09-15
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
bungeman
2016-08-02
*
Added API for Bevel NormalSource.
dvonbeck
2016-07-28
*
SkLS now accepting nullptr for diffuse shader and normal source, now accurate...
dvonbeck
2016-07-20
*
Changed SkLightingShader API to take in a shader as color source
dvonbeck
2016-07-10
*
API change to allow for NormalSource selection at the user level.
dvonbeck
2016-07-06
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-16
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-15
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-15
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-14
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-14
*
Move SkTypeface to sk_sp.
bungeman
2016-05-12
*
Revert of Move SkTypeface to sk_sp. (patchset #5 id:80001 of https://coderevi...
scroggo
2016-05-12
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