| Commit message (Collapse) | Author | Age |
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- SkSHA1 is unused
- SkRunnable is obsolete now that we have std::function
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1705583003
Review URL: https://codereview.chromium.org/1705583003
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Why have two names if we can get away with one?
This kills off sk_parallel_for_thread_count(), which was only used to avoid forcing a deadlock in OncePtrTest on multicore machines in singlethreaded mode... a really niche use case. Instead just don't explicitly force a race.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1552093002
Review URL: https://codereview.chromium.org/1552093002
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This should be a drop-in replacement for most for-loops to make them run in parallel:
for (int i = 0; i < N; i++) { code... }
~~~>
sk_parallel_for(N, [&](int i) { code... });
This is just syntax sugar over SkTaskGroup to make this use case really easy to write.
There's no more overhead that we weren't already forced to add using an interface like batch(),
and no extra heap allocations.
I've replaced 3 uses of SkTaskGroup with sk_parallel_for:
1) My unit tests for SkOnce.
2) Cary's path fuzzer.
3) SkMultiPictureDraw.
Performance should be the same. Please compare left and right for readability. :)
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1184373003
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NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
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Like all our other SK_DECLARE_STATIC_*, it's usually not a thread-safe
thing to put inside a function. Adding namespace {} prevents that
syntactically.
Needs https://codereview.chromium.org/841263004/ to land first.
BUG=chromium:447890
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/806473006
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This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
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SampleApp is multipicturedraw aware.
BUG=skia:
Review URL: https://codereview.chromium.org/684923002
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BUG=skia:
Review URL: https://codereview.chromium.org/653183006
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SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
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https://codereview.chromium.org/531653002/)
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org
TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
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SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
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1 Remove atExit feature: clients can do it just as well as SkOnce can.
2 Remove support for functors: no one but the unit test did that.
3 Remove support for unused non-static SkOnceFlag (no SK_ONCE_INIT).
4 Add SkOnce variants for no-arg functions so we're not forced to pass dummy values all the time.
5 Merge SkSpinlock and SkOnceFlag, making all members private.
6 More notes about memory barriers, adding an acquire load after acquiring the spinlock.
BUG=skia:
R=bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/302083003
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Use this to clean up empty SkData and SkPathRef.
Current leaks:
Leaked SkRefCntBase: 40
Leaked SkFlattenable: 32
Leaked SkPixelRef: 32
Leaked SkMallocPixelRef: 32
Leaked SkFontConfigInterface: 1
Leaked SkWeakRefCnt: 1
Leaked SkTypeface: 1
Leaked SkFontMgr: 1
Leaked SkDataTable: 3
Leaked SkImage: 1
Leaked ???: 1
Leaked ???: 1
BUG=skia:
R=halcanary@google.com, reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/132803005
git-svn-id: http://skia.googlecode.com/svn/trunk@13180 2bbb7eff-a529-9590-31e7-b0007b416f81
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Motivation: those macros don't make any sense without the definitions
in Test.h.
BUG=
R=mtklein@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/138563004
git-svn-id: http://skia.googlecode.com/svn/trunk@13074 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=bungeman@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/104433005
git-svn-id: http://skia.googlecode.com/svn/trunk@12518 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds SK_ONCE_FRIEND, to allow SK_DEF_ONCE code to be friends with a class. This had to go in include/core to be visible to headers there.
BUG=
R=reed@google.com, bungeman@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26491003
git-svn-id: http://skia.googlecode.com/svn/trunk@11914 2bbb7eff-a529-9590-31e7-b0007b416f81
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Skia code prefers static over unnamed namespace.
BUG=None
TEST=None
R=bsalomon@google.com, robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/26962002
git-svn-id: http://skia.googlecode.com/svn/trunk@11747 2bbb7eff-a529-9590-31e7-b0007b416f81
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1) it's pretty annoying that SkThreadPool doesn't include SkRunnable for us;
2) add wait() so we don't have to keep using SkAutoTDelete/free() to wait for completion.
BUG=
R=scroggo@google.com, reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26470005
git-svn-id: http://skia.googlecode.com/svn/trunk@11711 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=bungeman@google.com
Review URL: https://codereview.chromium.org/26563002
git-svn-id: http://skia.googlecode.com/svn/trunk@11674 2bbb7eff-a529-9590-31e7-b0007b416f81
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