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path: root/tests/GLProgramsTest.cpp
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* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Move more internal methods from GrContext to GrContextPriv (take 3)Gravatar Robert Phillips2018-01-22
* Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"Gravatar Leon Scroggins2018-01-20
* Move more internal methods from GrContext to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-19
* Revert "Move more internal methods from GrContext to GrContextPriv"Gravatar Hal Canary2018-01-19
* Move more internal methods from GrContext to GrContextPrivGravatar Robert Phillips2018-01-19
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Use GrContextFactories that produce a single GrContext in unit tests.Gravatar Brian Salomon2017-11-15
* Have mip status match surface when snapping image from wrapped objectGravatar Greg Daniel2017-10-30
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* Add option to create a deferred render target context with mipsGravatar Greg Daniel2017-10-06
* Remove test suppresion for ANGLE GLPrograms testGravatar Brian Osman2017-10-03
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Require clone() be implemented by GrFragmentProcessor subclassesGravatar Brian Salomon2017-07-31
* Add clone methods to unit test GrFragmentProcessor classesGravatar Brian Salomon2017-07-28
* Pull non-substantive changes out of omnibus GrSurface CLGravatar Robert Phillips2017-07-27
* Make GrProcessorTestFactory be templated on smart ptr class rather than proce...Gravatar Brian Salomon2017-07-24
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* Skip GLPrograms test on D3D9 ANGLE to avoid NaN literals bugGravatar Brian Osman2017-07-10
* Tweak GLPrograms random seed to "fix" ANGLE botsGravatar Brian Osman2017-07-07
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* Speculative "fix" for crash in analyzeProcessorsGravatar Robert Phillips2017-06-30
* Restrict max levels for D3D Angle on GLPrograms test as wellGravatar Greg Daniel2017-06-19
* Limit number of stages for Angle D3D for GLPrograms testGravatar Greg Daniel2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Reduce tree depth on iOS tooGravatar Brian Osman2017-05-26
* Really work around iOS varying limit in GLPrograms testGravatar Brian Osman2017-05-26
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
* Include non-legacy GrMeshDrawOps in GLPrograms test.Gravatar Brian Salomon2017-05-12
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04