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path: root/tests/DeviceTest.cpp
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* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Bring back SkImage::makeTextureImageGravatar Brian Osman2017-02-07
* Remove (most) usage of MakeTextureFromPixmapGravatar Brian Osman2017-01-17
* Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"Gravatar Mike Reed2017-01-13
* move SkDevice.h and SkBitmapDevice.h contents in to src headersGravatar Mike Reed2017-01-13
* Remove SkImage::makeTextureImageGravatar Brian Osman2016-12-09
* tests: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-04
* Reduce usage of MakeRenderTargetDirectGravatar robertphillips2016-07-26
* Add makeSpecial calls to SkGpuDeviceGravatar robertphillips2016-07-18