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Author
Age
...
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Initialize dst image memory for small sigma
Herbert Derby
2017-12-01
*
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
Brian Salomon
2017-12-01
*
Reland "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-12-01
*
Add Store3 to Sk2f
Chris Dalton
2017-12-01
*
Add explicit GPU resource allocation of deferred proxies
Robert Phillips
2017-12-01
*
Revert "Fix rendering of drrects with small circular inner rrects."
Brian Salomon
2017-12-01
*
fix pathops handling of tiny wrapback quads and cubics
Cary Clark
2017-12-01
*
Reland "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-12-01
*
Fix rendering of drrects with small circular inner rrects.
Brian Salomon
2017-12-01
*
Try to bypass the false-positive clang thread analysis warning
Yuqian Li
2017-12-01
*
add Load2() to Sk4f
Mike Klein
2017-12-01
*
Remove more views code, just to simplify things
Brian Osman
2017-12-01
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Move some bits from views to sk_app
Brian Osman
2017-12-01
*
fixed a few SPIR-V generation errors
Ethan Nicholas
2017-11-30
*
remove read/write rawpixels
Mike Reed
2017-11-30
*
Revert "Renaming and refactoring to prepare for init-once threaded backend"
Leon Scroggins
2017-11-30
*
encode kAlpha_8 as grayalpha with sigbits for gray==1
Mike Reed
2017-11-30
*
Renaming and refactoring to prepare for init-once threaded backend
Yuqian Li
2017-11-30
*
Revert "Enable explicit GPU resource allocation"
Robert Phillips
2017-11-30
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Revert "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-11-30
*
Revert "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-11-30
*
Enable explicit GPU resource allocation
Robert Phillips
2017-11-30
*
Set multitexturing image threshold for PowerVR.
Brian Salomon
2017-11-30
*
Set multitexturing threshold for NVIDIA
Brian Salomon
2017-11-30
*
Flesh out SkSurfaceCharacterization
Robert Phillips
2017-11-30
*
Fix SkInternalAtlasTextContext to update advance the flush token after issuin...
Brian Salomon
2017-11-30
*
Add "lazy" texture proxies
Chris Dalton
2017-11-30
*
bug fix in matrix color filter
Mike Klein
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Add a GrContextThreadSafeProxy to SkSurfaceCharacterization
Robert Phillips
2017-11-30
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-30
*
devirtualize SkCanvas getClipBounds methods
Mike Klein
2017-11-29
*
Revert "Make sure to visit clips and dst proxies during gather"
Chris Dalton
2017-11-29
*
Ignore deserialized path convexity and first direction.
Brian Salomon
2017-11-29
*
SkRasterPipeline::dump() in forward order
Mike Klein
2017-11-29
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-29
*
Delete even more unused views code
Brian Osman
2017-11-29
*
Bundle resources and skps directories into iOS app.
Jim Van Verth
2017-11-29
*
Revert "Revert "Make PathGeoBuilder use consistent iterators.""
Brian Salomon
2017-11-29
*
Revert "Make PathGeoBuilder use consistent iterators."
Brian Salomon
2017-11-29
*
Make PathGeoBuilder use consistent iterators.
Brian Salomon
2017-11-29
*
Avoid double-destruction of Sk3DShaderContext-wrapped objects
Florin Malita
2017-11-29
*
SkPDF: fix fTextScaleX error
Hal Canary
2017-11-28
*
remove unused readBitmapAsImage from readbuffer
Mike Reed
2017-11-28
*
remove writeBitmap from SkWriteBuffer -- unused
Mike Reed
2017-11-28
*
Make Skia compatible with Android NDK r16
bsheedy
2017-11-28
*
remove clip-bounds query overrides from SkColorSpaceXformCanvas
Mike Klein
2017-11-28
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