| Commit message (Collapse) | Author | Age |
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Centralize the clamping in ClampIfNeeded, and switch it to clamp_1.
Change-Id: I056ac029d3ddc81e3f0f194f2b9c9924cad4caae
Reviewed-on: https://skia-review.googlesource.com/19401
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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This was relying on TextureSampler::proxy() which crashes if the proxy is not valid.
Bug: skia:
Change-Id: I8452f5cea3a71b5ced15259aede52a44ab152cf2
Reviewed-on: https://skia-review.googlesource.com/19403
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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enables lots of code to delete
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Bug: skia:
Change-Id: I13631ead68a9232bd8c13c5ef54727f44def26ca
Reviewed-on: https://skia-review.googlesource.com/19278
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Manual revert: failing ui rendering cts tests
Bug: b/62482405
Change-Id: I652ec8dce482d303437835a27c50a22248afd955
Reviewed-on: https://skia-review.googlesource.com/19360
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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A recent change broke the case where the entire bezier is inside the
loop segment.
Bug: skia:4410
Change-Id: Ib534d459eaa4461d6760e894a8826e3019584ee8
Reviewed-on: https://skia-review.googlesource.com/19333
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This began as cleaning up SkSpecialImage.h & spiraled out of control from there.
Change-Id: I9a570ecd2a7af9ee724ebfebe4e9185748f38bbc
Reviewed-on: https://skia-review.googlesource.com/19290
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ib99a7ee4984544f342699fa6b20797c55be7d5a0
Reviewed-on: https://skia-review.googlesource.com/19268
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: Iaded9025a1518d8c69dbe366deb1035e0bd4295b
Reviewed-on: https://skia-review.googlesource.com/19289
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: skia:6689
Change-Id: I6ccac8890f44724ccd6e20c8f4ea80bc99f9fa58
Reviewed-on: https://skia-review.googlesource.com/19080
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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Bug: skia:
Change-Id: Ib9bd9083da1d8a9fa90ae7c710386e6903541fd5
Reviewed-on: https://skia-review.googlesource.com/18148
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Moves cubic root finding logic out of GrPathUtils and
PathOpsCubicIntersectionTest, and unifies it in SkGeometry.
"Normalizes" the homogeneous parameter values of the roots, rather
than the cubic inflection function. Does this normalization by
twiddling the exponents instead of division (which causes a loss of
precision).
Abandons the built-in derivatives in GrCubicEffect. These don't have
high enough precision on many mobile gpus. Instead we pass the KLM
matrix to the vertex shader via uniform, where we can use it to set up
new linear functionals from which the fragment shader can calculate
the gradient of the implicit function.
Bug: skia:4410
Change-Id: Ibd64e999520adc8cdef7803a492d3699995aef5a
Reviewed-on: https://skia-review.googlesource.com/19017
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I3bbb2cb8d0a84fca0309654498548ebc94d8938f
Reviewed-on: https://skia-review.googlesource.com/18460
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This was never fully integrated with our automated image testing.
I feel it has limited usefulness in terms of catching bugs.
Bug: skia:
Change-Id: Iecd0a4e9b664ab0b351debde45ada864379de7ec
Reviewed-on: https://skia-review.googlesource.com/19267
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Bug: skia:6198
Change-Id: Ib8fb273564ca54ee9e6e045ac67e191af705a37a
Reviewed-on: https://skia-review.googlesource.com/19260
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I1e23dbd18f7145dcaaa864f3fd7b34aea2c342a6
Reviewed-on: https://skia-review.googlesource.com/19269
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit eb86b7094755a5fc1e49d22b4c5323f372344d61.
Reason for revert: May be responsible for Command Buffer failure?
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Re-land of: https://skia-review.googlesource.com/18360
>
> Bug: skia:6695
> Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
> Reviewed-on: https://skia-review.googlesource.com/18983
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I2cb010db502c315b3e2f7212818aea5503ecb28c
Reviewed-on: https://skia-review.googlesource.com/19270
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:6319
Change-Id: Id5ad27b4e85516dfdad0c127655e6272bc0a39ac
Reviewed-on: https://skia-review.googlesource.com/19089
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Re-land of: https://skia-review.googlesource.com/18360
Bug: skia:6695
Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
Reviewed-on: https://skia-review.googlesource.com/18983
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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lots of dead-code removal
Bug: skia:
Change-Id: I23ea25eb38855b4776e97fa8ff777d9744baab1d
Reviewed-on: https://skia-review.googlesource.com/19147
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:6309
Change-Id: I354c678ca4e833c523a89b3196804fbe1adcf9d1
Reviewed-on: https://skia-review.googlesource.com/19087
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Idffe99cde348af83ae4290614c44767fffe36609
Reviewed-on: https://skia-review.googlesource.com/19120
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is/was occurring for ANGLE D3D configs
Change-Id: I45d4c40143ce4ac4989612c7bfe7aefd178842da
Reviewed-on: https://skia-review.googlesource.com/19076
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Copy the SkImageGenerator texture if tiling is needed and
original texture target is GR_GL_TEXTURE_EXTERNAL.
Bug: skia:
Change-Id: I98f5acc3883e2060b1a35f80633b02b08a706107
Reviewed-on: https://skia-review.googlesource.com/18268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Handle the case where the an intersection falls not only above both
edge endpoints, but above the first vertex in the mesh. This requires
passing the mesh into check_for_intersection(), in order to modify the
head. We also need to rewind the mesh after insertion, since we need
to rewind to the newly-inserted vertex.
This also cleans up vertex ID computation a little (for logging), so
that vertices before the first vertex or after the last have a
reasonable ID. It also cleans up the intersection-on-endpoint
special cases by refactoring the calls to split_edge().
BUG=730687
Change-Id: Idea736eca7b7c3c5d8a470b1373a16ad8e649e80
Reviewed-on: https://skia-review.googlesource.com/19069
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Will do a lazy color xform to the dst color space at GPU upload time.
I've included the capability to control the gen id of the output
image. This will allow us to reuse images in the Ganesh cache.
This should only be temporary. When Android is able to cache the
actual SkImage object, we won't need to expose this anymore.
Bug: b/62347704
Change-Id: I93b950ef680f6bbdd7eb6a2ec6f50195dbb78311
Reviewed-on: https://skia-review.googlesource.com/16440
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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This reverts commit b6f4767294261dca3beef6f280c4bac69df3f930.
Reason for revert: This breaks CTS tests in Android. Doh.
Original change's description:
> Do not return Index8 from SkAndroidCodec::computeOutputColorType
>
> Given that this is the only known use of Index8 color type,
> this is essentially an experimental delete.
>
> Bug: skia:6620
> Change-Id: Ib363d237e0217f6e7f461a62e54d32892c428095
> Reviewed-on: https://skia-review.googlesource.com/10586
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Matt Sarett <msarett@google.com>
TBR=msarett@google.com,scroggo@google.com,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6620
Change-Id: I2b44c695b8b95659520e9532901f636f56e01e2a
Reviewed-on: https://skia-review.googlesource.com/19084
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Bug: skia:
Change-Id: I33226a0266093a98083b4c78cdaba402ce3f3929
Reviewed-on: https://skia-review.googlesource.com/19082
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
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Delete lots of support code, including need for SkXfermode objects
which are no longer used anywhere else.
Bug: skia:
Change-Id: Id6b7ef0f529691041ff2b206c35e336e8a4c974d
Reviewed-on: https://skia-review.googlesource.com/19059
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Distance field text was applying the color filter to determine any gamma
adjustments, but not any effects of the shader as well.
Bug: skia:6669
Change-Id: I73384f68141fb523ea2058e00d0a9fbb2fbc622b
Reviewed-on: https://skia-review.googlesource.com/19049
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: skia:6309
Change-Id: Ieaf5bbc36c7fa7dee0cc07b480046bb0f190b138
Reviewed-on: https://skia-review.googlesource.com/19053
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:4474
Change-Id: I8dd1d9bc49365c554b27a4c50bafa3d518391d9f
Reviewed-on: https://skia-review.googlesource.com/19047
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Also includes the refactor that triggered this change - stricter
checking on creation on raster SkImages.
Bug: skia:
Change-Id: Ie3216ac3f5307de4b78792b472676faa51e5459d
Reviewed-on: https://skia-review.googlesource.com/19040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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support"""
This reverts commit 840ff8837bd93ee73c187890839b3f56e7c94fb7.
Reason for revert: Not obvious to me how to fix, reverting the chrome CL that was dependent on this.
Original change's description:
> Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""
>
> This reverts commit d7c681d6a7b154d276e275becc51685eac8705c2.
>
> Reason for revert: New param already used in Chrome
>
> Original change's description:
> > Revert "DeferredTextureImageData low-bit-depth/dithering support"
> >
> > This reverts commit 2c075e749d1f33dea06ad2710e15c9a1d60ebced.
> >
> > Reason for revert: Breaking tests. e.g.: https://chromium-swarm.appspot.com/task?id=369dc44f62ce9510&refresh=10
> >
> > Original change's description:
> > > DeferredTextureImageData low-bit-depth/dithering support
> > >
> > > Cause DeferredTextureImageData functionality to support low bit depth
> > > (4444, 565) image formats (with dithering).
> > >
> > > Bug: 720105
> > > Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
> > > Reviewed-on: https://skia-review.googlesource.com/18945
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Eric Karl <ericrk@chromium.org>
> >
> > TBR=bsalomon@google.com,ericrk@chromium.org
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: 720105
> >
> > Change-Id: I07aec722425efc62bc54f82cee9a19a9bf339f7b
> > Reviewed-on: https://skia-review.googlesource.com/19039
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,reviews@skia.org,ericrk@chromium.org
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 720105
>
> Change-Id: I91e690d0564f04209a2bd677de9ae9eb9c0f90d3
> Reviewed-on: https://skia-review.googlesource.com/19041
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,reviews@skia.org,ericrk@chromium.org
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 720105
Change-Id: I63eb0051964ce99e187b4e4943ea79bc22d392d2
Reviewed-on: https://skia-review.googlesource.com/19046
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit d7c681d6a7b154d276e275becc51685eac8705c2.
Reason for revert: New param already used in Chrome
Original change's description:
> Revert "DeferredTextureImageData low-bit-depth/dithering support"
>
> This reverts commit 2c075e749d1f33dea06ad2710e15c9a1d60ebced.
>
> Reason for revert: Breaking tests. e.g.: https://chromium-swarm.appspot.com/task?id=369dc44f62ce9510&refresh=10
>
> Original change's description:
> > DeferredTextureImageData low-bit-depth/dithering support
> >
> > Cause DeferredTextureImageData functionality to support low bit depth
> > (4444, 565) image formats (with dithering).
> >
> > Bug: 720105
> > Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
> > Reviewed-on: https://skia-review.googlesource.com/18945
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Eric Karl <ericrk@chromium.org>
>
> TBR=bsalomon@google.com,ericrk@chromium.org
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 720105
>
> Change-Id: I07aec722425efc62bc54f82cee9a19a9bf339f7b
> Reviewed-on: https://skia-review.googlesource.com/19039
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,reviews@skia.org,ericrk@chromium.org
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 720105
Change-Id: I91e690d0564f04209a2bd677de9ae9eb9c0f90d3
Reviewed-on: https://skia-review.googlesource.com/19041
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Given that this is the only known use of Index8 color type,
this is essentially an experimental delete.
Bug: skia:6620
Change-Id: Ib363d237e0217f6e7f461a62e54d32892c428095
Reviewed-on: https://skia-review.googlesource.com/10586
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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This reverts commit 2c075e749d1f33dea06ad2710e15c9a1d60ebced.
Reason for revert: Breaking tests. e.g.: https://chromium-swarm.appspot.com/task?id=369dc44f62ce9510&refresh=10
Original change's description:
> DeferredTextureImageData low-bit-depth/dithering support
>
> Cause DeferredTextureImageData functionality to support low bit depth
> (4444, 565) image formats (with dithering).
>
> Bug: 720105
> Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
> Reviewed-on: https://skia-review.googlesource.com/18945
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Eric Karl <ericrk@chromium.org>
TBR=bsalomon@google.com,ericrk@chromium.org
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 720105
Change-Id: I07aec722425efc62bc54f82cee9a19a9bf339f7b
Reviewed-on: https://skia-review.googlesource.com/19039
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Ib0dfa7bbf3d4e73aab355df4d5f5e2a53f653809
Reviewed-on: https://skia-review.googlesource.com/19035
Reviewed-by: Mike Reed <reed@google.com>
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... and related tests/gms.
We now exercise the 4f impl with raster-pipeline/burst, no need for a
special test flag.
Change-Id: If67684d2d8840b3c413db9eeebb051f59cbc5a34
Reviewed-on: https://skia-review.googlesource.com/19025
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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https://fiddle.skia.org/c/@skbug_237_drawImage_with_blur
BUG=skia:237
Change-Id: I50f65d428f254e3965a448a110edd39c0f7a937f
Reviewed-on: https://skia-review.googlesource.com/19027
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Cause DeferredTextureImageData functionality to support low bit depth
(4444, 565) image formats (with dithering).
Bug: 720105
Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
Reviewed-on: https://skia-review.googlesource.com/18945
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
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SkCodec sets fRequiredFrame to be the earliest possible frame that a
given frame can depend on. e.g.
- Frame A fills the screen, Keep
- Frame B does not cover A, Keep
- Frame C covers B but not A, and is opaque
Frame C can depend on either A or B. SkCodec already reports that C
depends on A. This CL allows a client of SkCodec to use either A or
B to create C.
Also expose the DisposalMethod. Since any frame between A and C can
be used to create C except for DisposePrevious frames, the client
needs to be able to know the disposal method so they do not try to
use such a frame to create C.
Further, the disposal method can be used to give the client a better
idea whether they will continue to need a frame. (e.g. if frame i is
DisposePrevious and depends on i-1, the client may not want to steal
i-1 to create i, since i+1 may also depend on i-1.)
TODO: Share code for decoding prior frames between GIF and WEBP
Change-Id: I91a5ae22ba3d8dfbe0bde833fa67ae3da0d81ed6
Reviewed-on: https://skia-review.googlesource.com/13722
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Chris Blume <cblume@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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https://fiddle.skia.org/c/@skbug_237_drawImageRect
BUG=skia:237
Change-Id: I4d6d683fcbfd6dc86a27998e3d03534458952db0
Reviewed-on: https://skia-review.googlesource.com/19023
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Change-Id: I4c2778ca9a004ae8b45362e11cb15ac7703c18ac
Reviewed-on: https://skia-review.googlesource.com/19022
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Adds a DynamicState struct to GrPipeline that has a field for the
scissor rect. Eventually this should become the only way to specify a
scissor rectangle and may grow to contain more fields. Adds an array of
DynamicStates to GrGpuCommandBuffer::draw and implements support in GL
and Vulkan.
Bug: skia:
Change-Id: If5aebbf9da5d192acf7e68e7def4674ffc7ec310
Reviewed-on: https://skia-review.googlesource.com/18510
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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For streams that are memory backed (stream->getMemoryBase() returns
a non-null ptr and hasLength() returns true), handle the stream
with skjpeg_mem_source_mgr, which directly assigns memory base to
the source manager. For other non memory backed streams, handle the
stream with skjpeg_buffered_source_mgr, which is renamed from
the old skjpeg_source_mgr with no implementation change.
Original Author: cjbao <cathy.bao@intel.com>
https://skia-review.googlesource.com/c/17296/
Bug: skia:
Change-Id: I0885c5114083f976a9c08afe5954434196762e39
Reviewed-on: https://skia-review.googlesource.com/18933
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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The coverage blitter is an optimization of regular blitting to A8.
It can go faster because it never tries to blend with itself... because
it was intended to be called only by fill-path, which is written to
never draw twice in the same place. Hairlines don't make this promise,
so we can use the coverage optimization for hairlines.
Change-Id: I0a4816f886462017ad81378d5928357ef038ae8f
Reviewed-on: https://skia-review.googlesource.com/18666
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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ANGLE D3D9
For ANGLE D3D9 ES2 we're seeing GL_CHROMIUM_framebuffer_multisample but not GL_ANGLE_framebuffer_multisample.
The same occurs for ANGLE D3D11 ES2 but kAlpha8 is renderable in that case.
Bug: 730082
Change-Id: I7eda844b0ad48150d19406517d1dfbe453e9e478
Reviewed-on: https://skia-review.googlesource.com/18980
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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- Call conversion_possible with the proper alpha type for the frame.
- Always use kUnpremul for the transform. Previously we used the alpha
type for the first frame. If it was opaque and a later frame was not,
this would be incorrect.
Also fix Codec_frames test. Most of the tests were not running due to
a return statement in a loop. Change that to continue, and correct
errors in the test. Provide better debugging information.
Change-Id: Icd40c09526b1d599168bfe90d93d8ddcdd9ca20f
Reviewed-on: https://skia-review.googlesource.com/18935
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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This reverts commit 6383b298489504d7f8f822d7da575b04b14a9737.
Reason for revert: Test failures
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Bug: skia:6695
> Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
> Reviewed-on: https://skia-review.googlesource.com/18360
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I78ce9879a2e45e19f53027ca506cc2e8fae664b3
Reviewed-on: https://skia-review.googlesource.com/18981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Had to add some logic to avoid touch and mouse cross-talk, because
(at least on my laptop), the touch screen generates both kinds of
events.
This seems really useful [1] for the many [2] Skia developers with
touch-enabled Windows devices.
----------
1: No, not really.
2: N = 1?
Bug: skia:
Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33
Reviewed-on: https://skia-review.googlesource.com/18920
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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