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Author
Age
...
*
Remove unused BW mask blitters
Florin Malita
2018-04-16
*
optimize fast/simple case in raster tiling
Mike Reed
2018-04-16
*
Simplify the operation on atomic fIsFinishing
Yuqian Li
2018-04-16
*
Let SkCoverageDeltaList store width and use it during blitting
Yuqian Li
2018-04-16
*
SkBlitter is not thread safe; make one for each thread.
Yuqian Li
2018-04-16
*
Snap the bitmap as it may be changed later
Yuqian Li
2018-04-16
*
SkPDF: use std::aligned_storage for typed union
Hal Canary
2018-04-16
*
Don't allow ganesh to allocate mip maps for wrapped textures.
Greg Daniel
2018-04-16
*
Draw stroked circles with round caps analytically.
Brian Salomon
2018-04-16
*
Reland "Cumulate deltas even if they're out of the clip"
Yuqian Li
2018-04-16
*
Revert "Cumulate deltas even if they're out of the clip"
Yuqian Li
2018-04-16
*
ccpr: Normalize the cubic inflection function instead of its roots
Chris Dalton
2018-04-16
*
Remove all notion of transport from the API - V2.
Herb Derby
2018-04-16
*
Revert "Delete getRenderTargetHandle call on SkSurface."
Greg Daniel
2018-04-14
*
Cumulate deltas even if they're out of the clip
Yuqian Li
2018-04-14
*
fix sksl standalone build error
Ethan Nicholas
2018-04-13
*
remove unused virtual onNotifyPixelsChanged
Mike Reed
2018-04-13
*
Support downscaling to max texture size when making cross-context images
Brian Osman
2018-04-13
*
Clone the xpos array in drawPosText
Yuqian Li
2018-04-13
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
Don't try to readback from the GPU for small blur sigmas
Robert Phillips
2018-04-13
*
path is rect bug number nine
Cary Clark
2018-04-13
*
Limit our IsBadForDAA for stroke width > 0 and <= 2
Yuqian Li
2018-04-13
*
ccpr: Actually blacklist ANGLE
Chris Dalton
2018-04-12
*
can't abort looper loop, as saveCount won't be balanced
Mike Reed
2018-04-12
*
Don't create lazy proxys if their width/height is greater than max tex size
Greg Daniel
2018-04-12
*
son of path is rect bug
Cary Clark
2018-04-12
*
workaround for buggy macOS GLSL shader compiler
Ethan Nicholas
2018-04-12
*
Delete getRenderTargetHandle call on SkSurface.
Greg Daniel
2018-04-12
*
check for non-finite values output by clipper
Mike Reed
2018-04-12
*
Fail fast when trying to make a texture that's too large
Brian Osman
2018-04-12
*
Reland "Add private fIsBadForDAA bit to SkPath"
Yuqian Li
2018-04-12
*
add conservative bounds to raster tiling
Mike Reed
2018-04-12
*
always clear the looper when we're unrolling it, to not confused devices
Mike Reed
2018-04-12
*
another rect is path fix
Cary Clark
2018-04-12
*
Add SK_SUPPORT_LEGACY_BACKEND_OBJECTS
Robert Phillips
2018-04-12
*
Implement Sk2f Load2
Chris Dalton
2018-04-12
*
ccpr: Blacklist ANGLE again
Chris Dalton
2018-04-12
*
Allow SkImage_Gpu to fail some requests in DDL mode
Robert Phillips
2018-04-12
*
Implement Sk4f min/max
Chris Dalton
2018-04-12
*
Remove obsolete comment
Yuqian Li
2018-04-12
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
remove unused/dumb methods from SkRect
Mike Reed
2018-04-11
*
Clean-up paints for drawImage (etc.) to enforce that we always
Mike Reed
2018-04-11
*
more path is rect bugs
Cary Clark
2018-04-11
*
Revert "Add private fIsBadForDAA bit to SkPath"
Yuqian Li
2018-04-11
*
Add private fIsBadForDAA bit to SkPath
Yuqian Li
2018-04-11
*
no need to tile draws that don't involve paths
Mike Reed
2018-04-11
*
Fix alpha threshold image filter GPU implementation
Robert Phillips
2018-04-11
*
Remove guard around getBackendTexture/RenderTarget calls
Greg Daniel
2018-04-11
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