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Age
...
*
Add preserves premul and modulate optimization to compose fragment processors.
Brian Salomon
2017-02-13
*
Always make SkImageShaders in heap.
Herb Derby
2017-02-13
*
Revert "Revert "IWYU""
Mike Reed
2017-02-13
*
Make header files idempotent; script to check
Hal Canary
2017-02-13
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Initialize test textures for ProcessorOptimizationValidationTest.
Brian Salomon
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Remove unused/barely-supported compressed GrPixelConfigs
Robert Phillips
2017-02-13
*
Only use DeviceCM->fNext if the layer doesn't affect the clip
Mike Reed
2017-02-12
*
Refactor without turning on sse2/sse41.
Mike Klein
2017-02-11
*
Make Win before_loop/after_loop SSE compatible.
Mike Klein
2017-02-11
*
Revert "Generate sse2/sse4.1 splices, use them."
Mike Klein
2017-02-11
*
Revert "IWYU"
Robert Phillips
2017-02-11
*
Revert "More non-invertible shader local matrix guards"
Robert Phillips
2017-02-11
*
Delete legacy named color space API
Matt Sarett
2017-02-10
*
Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
*
Remove unused field, and use official size.
Herb Derby
2017-02-10
*
Re-enable ProcessorOptimizationValidationTest on iOS.
Brian Salomon
2017-02-10
*
Revert "Use SDF path miplevels based on the original path's size."
Jim Van Verth
2017-02-10
*
Use SDF path miplevels based on the original path's size.
Jim Van Verth
2017-02-10
*
More non-invertible shader local matrix guards
Florin Malita
2017-02-10
*
Generate sse2/sse4.1 splices, use them.
Mike Klein
2017-02-10
*
'gasp' to control symmetric rendering on Windows.
Ben Wagner
2017-02-10
*
Use new fragment processor optimization queries.
Brian Salomon
2017-02-10
*
IWYU
Mike Reed
2017-02-10
*
Remove declaration of non-existent constructor
Brian Osman
2017-02-10
*
Remove SkTextureCompressor.
Herb Derby
2017-02-10
*
Add support for RG float textures
csmartdalton
2017-02-10
*
Fixed3232 overflow in LinearGradientContext::shadeSpan()
Florin Malita
2017-02-10
*
Change the Sprite portion of SkBlitter use SkArenaAlloc.
Herb Derby
2017-02-10
*
Fix GrRenderTargetContext::drawArc's abandoned Context handling
Robert Phillips
2017-02-10
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Add a -Mini build bot to build the smallest Skia possible.
Mike Klein
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Fix CopyPixels() bug
Matt Sarett
2017-02-10
*
Replace kCTFontXXXOrientation with kCTFontOrientationXXX.
bungeman
2017-02-09
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
*
Fix int64 overflow in SkClampRange::init()
Florin Malita
2017-02-09
*
Refactor pixel conversion: premul and unpremul
Matt Sarett
2017-02-09
*
Properly create CTFontDescriptor from SkFontStyle.
bungeman
2017-02-09
*
Move C effects into effects.
Mike Klein
2017-02-09
*
Remove inner/outer threshold restriction on SkAlphaThresholdFilter.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks for SkGradientShaderBase also
Florin Malita
2017-02-09
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Temporarily don't mark alpha threshold fp as modulating
Brian Salomon
2017-02-09
*
Pixel conversion refactors: use raster pipeline for 565 and gray
Matt Sarett
2017-02-09
*
Make src/effects explicitly optional.
Mike Klein
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks
Florin Malita
2017-02-09
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