| Commit message (Collapse) | Author | Age |
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This reverts commit 17ee85597a09757d1bdd31c4452bafcc430332f8.
Reason for revert: causing asserts on Chrome roll?
e.g.,
16:53:48.225 14315 0 Content Shell Framework 0x00000001107336dc base::debug::StackTrace::StackTrace(unsigned long) + 28
16:53:48.225 14315 1 Content Shell Framework 0x000000011065d4df logging::LogMessage::~LogMessage() + 223
16:53:48.225 14315 2 Content Shell Framework 0x000000011275ad01 blink::StaticBitmapImage::ConvertToArrayBufferContents(scoped_refptr<blink::StaticBitmapImage>, WTF::ArrayBufferContents&, blink::IntRect const&, blink::CanvasColorParams const&, bool) + 1361
16:53:48.225 14315 3 Content Shell Framework 0x0000000113e3f289 blink::BaseRenderingContext2D::getImageData(int, int, int, int, blink::ExceptionState&) + 777
16:53:48.225 14315 4 Content Shell Framework 0x0000000113b82a1a blink::V8CanvasRenderingContext2D::getImageDataMethodCallback(v8::FunctionCallbackInfo<v8::Value> const&) + 394
16:53:48.225 14315 5 Content Shell Framework 0x000000010e85b66e v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo*) + 862
16:53:48.225 14315 6 Content Shell Framework 0x000000010e8598da v8::internal::MaybeHandle<v8::internal::Object> v8::internal::(anonymous namespace)::HandleApiCallHelper<false>(v8::internal::Isolate*, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::FunctionTemplateInfo>, v8::internal::Handle<v8::internal::Object>, v8::internal::BuiltinArguments) + 1002
16:53:48.225 14315 7 Content Shell Framework 0x000000010e857c50 v8::internal::Builtin_Impl_HandleApiCall(v8::internal::BuiltinArguments, v8::internal::Isolate*) + 704
16:53:48.225 14315 8 Content Shell Framework 0x000000010e857758 v8::internal::Builtin_HandleApiCall(int, v8::internal::Object**, v8::internal::Isolate*) + 200
16:53:48.225 14315 9 Content Shell Framework 0x000000010f5b2a35 v8_Default_embedded_blob_ + 2212597
16:53:48.225 14315 10 ??? 0x00000039bd68bcf1 0x0 + 247990893809
16:53:48.225 14315 11 Content Shell Framework 0x000000010f398946 v8_Default_embedded_blob_ + 8710
16:53:48.225 14315
16:53:48.245 14281 [45/5600] virtual/gpu/fast/canvas/color-space/canvas-getImageData-rec2020.html failed unexpectedly (renderer crashed)
https://logs.chromium.org/v/?s=chromium%2Fbuildbucket%2Fcr-buildbucket.appspot.com%2F8944247412232349408%2F%2B%2Fsteps%2Fwebkit_layout_tests_on_Intel_GPU_on_Mac__with_patch__on_Mac-10.12.6%2F0%2Fstdout
Original change's description:
> remove half float workaround in GrGLGpu::onReadPixels
>
> Change-Id: Ifb30a0b977918d84f5b9d5ea1714d19cc7392e37
> Reviewed-on: https://skia-review.googlesource.com/133440
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I16f0970e105e1068eb4976cd8fbb119e5830c087
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/133840
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Lots of completely unused bits and bobs removed.
I've decided SK_SUPPORT_UNITTEST and its single use are not
very compelling.
tests/CPlusPlusEleven was the only user of Sk32ToBool(),
and no longer generally needed.
Change-Id: I3ee75560f1e1e1cf5ad89ee7df8d7694b5dffdb3
Reviewed-on: https://skia-review.googlesource.com/133622
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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Bug: skia:
Change-Id: I52b86d83aaec1fa245be2ee17bbd56defcb5881f
Reviewed-on: https://skia-review.googlesource.com/133587
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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It is currently used in GrGLGpu::setupGeometry. Instead:
1) Make GrMesh track whether primitive restart should be enabled.
2) Make GrGLProgram track program attributes.
Change-Id: Ice411a495961fcbc3cedc81e8ae0583537f42153
Reviewed-on: https://skia-review.googlesource.com/132267
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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Change-Id: I0ae768c5517c3ee3f6822fea0926b3f27214a0e4
Reviewed-on: https://skia-review.googlesource.com/132260
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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I encountered this on an in-progress CL when I jiggled the GLPrograms
test a bit.
Change-Id: I8454bf0f35836e3a668f74918fa0c5ef0e58a9b5
Reviewed-on: https://skia-review.googlesource.com/133586
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 32a4910e57b1fdd3c8671de1ee85e05ca21d079f.
Reason for revert: SkMatrix::toString use has been removed from flutter
and has been picked up in fuchsia
Additionally some bookmaker changes take into account recent
additions of typedef comments and the generated header comment.
Original change's description:
> Revert "remove toString"
>
> This reverts commit 5191880cbf3ee4d122b0d11b4945fbab0784fda7.
>
> Reason for revert: broke flutter
>
> Original change's description:
> > remove toString
> >
> > toString may have been used by obsolete debugger only
> > find out if that is so
> >
> > R=​brianosman@google.com,bsalomon@google.com
> >
> > Docs-Preview: https://skia.org/?cl=119894
> > Bug:830651
> > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > Reviewed-on: https://skia-review.googlesource.com/119894
> > Commit-Queue: Cary Clark <caryclark@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
>
> Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
TBR=bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Reviewed-on: https://skia-review.googlesource.com/129623
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Docs-Preview: https://skia.org/?cl=133583
Bug: 830651
Change-Id: If8499e796be63580ad419e150e94d43e8b89de1b
Reviewed-on: https://skia-review.googlesource.com/133583
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
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Currently we use the onDrawTextBlob hook to analyze the text blob,
which requires replicating the logic for applying the SkDrawLooper and
misses the optimization for skipping ops outside the current clip.
Avoid this by using SkBaseDevice::drawTextBlob instead to ensure we
re-use all the SkCanvas code until the device level.
R=herb@google.com
Bug: 829622
Change-Id: I2721c02541d337e2fb3744132e85758f7c804841
Reviewed-on: https://skia-review.googlesource.com/133101
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:
Change-Id: I2780e3fc76153373b4efca6059ded82f4f749325
Reviewed-on: https://skia-review.googlesource.com/133502
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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GrVkPipelineState.h
Make GrGLProgram and GrCkPipelineState cons. public and remove builder friendship.
Neither GrGLProgram nor GrVkPipelineState need to know their Desc so remove it.
Move the VK desc subclass defn. to GrVkPipelineStateBuilder since it needs it while
GrVkPipelineState does not.
Some IWYU improvements.
Move declaration of the built-in uniform struct to GrGLSLUniformHandler.h from GrGLSLProgramBuilder.h.
Change-Id: Ib46817408a83a79a0f718ba2bc19411410d9065a
Reviewed-on: https://skia-review.googlesource.com/133060
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If0bde2ddfe2dd1d84b27f4516076acc1b68daa40
Reviewed-on: https://skia-review.googlesource.com/133461
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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A system for building glyph runs. In the future the builder will
only live in canvas, but it's internal structures facilitate
interacting with the cache a single glyph at a time. When all
the bulk code is in place, only runs will be passed around.
Passing the builder down the text draw stack is temporary.
Change-Id: I6e3ed184b3f3a58b919377f2d31936e971bd8efa
Reviewed-on: https://skia-review.googlesource.com/132928
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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This adds an method to typeface to allow users to create a copy of the
typeface with different arguments for its parameters. This is far more
efficient when animating a variation font.
Change-Id: Ie41a5b76bef8eaf05b56b65774eaf38aad0dc4cf
Reviewed-on: https://skia-review.googlesource.com/132934
Commit-Queue: Bruce Wang <brucewang@google.com>
Reviewed-by: Bruce Wang <brucewang@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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Change-Id: Ifb30a0b977918d84f5b9d5ea1714d19cc7392e37
Reviewed-on: https://skia-review.googlesource.com/133440
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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A2B images can't be transformed on the GPU, so ensure that
they're "converted" before being uploaded. (This may just
create a new lazy image with an updated color space).
Then, when we're converting JPEG images (YUV) to textures,
don't allow GPU decode if the result needs to go through
A2B conversion (again, we can't do this). In that case,
we just ask the generator (codec) for RGB data, which will
trigger correct CPU conversion before the upload.
Eventually this will be rewritten further, because we won't
allow A2B data in SkColorSpace, but for now this fixes a
problem that's not actually affecting any clients, but is
blocking a GrColorSpaceXform refactor.
Change-Id: I1ebef4a90773d21ec4011ed1ac16aed486ba5539
Reviewed-on: https://skia-review.googlesource.com/133447
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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Bug: skia:
Change-Id: Id40e7165a338d321df71a1852b48eb2570ecd75b
Reviewed-on: https://skia-review.googlesource.com/133460
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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Change-Id: Ia4cf10ba999b48437491416b0fb21d7726d73b4f
Reviewed-on: https://skia-review.googlesource.com/133444
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Sometimes the intersection check will miss an intersection (because
floating point). This can leave the active edge list in an invalid
state, where an edge pair is incorrectly ordered. The fix is to test
for edge crossings after testing for intersections, and split the
edges manually. This extra check may result in a performance hit, so
we'll have to watch the perf bots carefully.
Bug: 843135
Change-Id: If50320413026be503cdb2d33e6c97f620e4d51a9
Reviewed-on: https://skia-review.googlesource.com/133400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: chromium: 819616
Change-Id: I9d4c079ad93518e45739fbb7d1abc32dedbb9c26
Reviewed-on: https://skia-review.googlesource.com/132281
Auto-Submit: Adrienne Walker <enne@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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late allocations."
This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 16b1eab9bab992785a9c8dd780b42e6ed76a5dc0.
TBR=brianosman@google.com
Change-Id: Ide5128f2d518d9f588c71c3b83cdf051416e71c1
Reviewed-on: https://skia-review.googlesource.com/133420
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I09ab433fecdba01f8e652816be08817da68eea56
Reviewed-on: https://skia-review.googlesource.com/132926
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:
Change-Id: I5dc6d956463845627a1a2debee5ac8856e5e2e8d
Reviewed-on: https://skia-review.googlesource.com/132500
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Timothy Liang <timliang@google.com>
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All GrOp-derived classes are going to have allocate their memory in a GrMemoryPool.
Change-Id: Ifa410b05eecd9b68c39dcc15dd4298d617204c13
Reviewed-on: https://skia-review.googlesource.com/132828
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I7c7f624a04d3c337de834cc776abcee051309844
Reviewed-on: https://skia-review.googlesource.com/133061
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Bruce Wang <brucewang@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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I'm really only trying to remove the dependency on SkDebugf().
If we want to keep this, I could switch it to take an optional
stats callback called in the destructor?
Change-Id: I5aa2a58ccc7c8e17e61f29b482b2851be056fa07
Reviewed-on: https://skia-review.googlesource.com/132922
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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late allocations."
This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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GrGLSLFragmentProcessor ownership.
Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0
Reviewed-on: https://skia-review.googlesource.com/132931
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This adds an method to typeface to allow users to create a copy of the
typeface with different arguments for its parameters. This is far more
efficient when animating a variation font.
BUG=skia:7121
Change-Id: I34e7557a08c7005f8149ea44f0c28de9c59d15a7
Reviewed-on: https://skia-review.googlesource.com/132480
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Use GrContext::FallbackTextHelper in SkTextBlobCacheDiffCanvas to
replicate glyph generation logic for fallback text during analysis. This
ensures that we correctly handle these fallback cases when using
distance field or paths for text rendering.
R=herb@google.com, jvanverth@google.com
Bug: skia:7913
Change-Id: I3067c4f1bd09231a564ac7c4cd89efcb876d2abd
Reviewed-on: https://skia-review.googlesource.com/132285
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
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Bug: chromium:848716
Change-Id: I5b8fe036c666a1f379c4125115b2cec0295711b3
Reviewed-on: https://skia-review.googlesource.com/132268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Just want to make sure the use of this doesn't leak out to other users
as I work on removing it.
Bug: skia:
Change-Id: I5ecf11615db64bd489065e6f67e0e1d4bb3298eb
Reviewed-on: https://skia-review.googlesource.com/132831
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Change-Id: I8d37dfa3a5f0af4741eb6f1c10e13065d20b0ccb
Reviewed-on: https://skia-review.googlesource.com/132829
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I78cbaf420ad1e16f07eacb8b4c6c825fe849b08a
Reviewed-on: https://skia-review.googlesource.com/132825
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Variable fonts now work on windows 10.
Change-Id: I81a90520544e2f4811d54bee1e3b89a83792000d
Reviewed-on: https://skia-review.googlesource.com/132221
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Bruce Wang <brucewang@google.com>
Commit-Queue: Bruce Wang <brucewang@google.com>
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I'm looking at making SkArenaAlloc independent of Skia.
Here's a bit of low-hanging fruit.
Nothing is using makeSkSp(). Good... it seems real dangerous.
Change-Id: Ib7154e7948a3c6d828376ef37935636b3b4695ff
Reviewed-on: https://skia-review.googlesource.com/132824
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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turn assert into fail
R=kjlubick
Change-Id: I3a2172b6b1a9eff092bcfddcf8310f32754b93f7
Reviewed-on: https://skia-review.googlesource.com/132780
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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This seems to be part of an older model where the base class was more
aware of how subclasses handled local coords.
Only the default geometry processor uses it and it already incorporates
the existence of explicit local coords into its shader key.
Other GPs that used explicit local coords don't use this.
Change-Id: Ia396f2a5e626e57470905ae770f1576386c0cefb
Reviewed-on: https://skia-review.googlesource.com/132665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
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diagram for pathops change
TBR=caryclark@google.com
Bug: skia:8049
Change-Id: I2bbd04f1efad53e1197a45baf3ce98f0eb550512
Reviewed-on: https://skia-review.googlesource.com/132664
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
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This is the mechanism we'd want to add back if we add an sRGBA
SkColorType. This will break the DM "srgb" config hard.
Landing this first should help flush out GMs that are incidentally using
sRGB offscreens.
Updated tests/AnimatedImageTest.cpp to avoid linear sRGB 8888 surfaces.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Change-Id: Idb5035cf4d60fcd1dc24c303d43a406fc4a603fa
Reviewed-on: https://skia-review.googlesource.com/132261
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
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Pathops sorts line intersections to determine which edges to keep.
If the intersections are very short, they may get discarded and the
adjacent edge is used instead.
If a pair of edges are 180 degrees apart, and an adjacent edge is
part of the sort, it is ambiguous whether it is inside or outside
the span. Add logic to look for this and evaluate the original data
rather than the adjacent edge.
In a separate CL, I'll add a specialization for rect/rect ops.
R=halcanary@google.com
Bug: skia:8049
Change-Id: I8d88d5520051d41303ea683e7d6b844f2afa9937
Reviewed-on: https://skia-review.googlesource.com/132661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
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Change-Id: Ic9bea7310b375575503042881d9d54ff13996729
Reviewed-on: https://skia-review.googlesource.com/131924
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I23feb52f46bc5d22911347de97d0b61411e8ef9a
Reviewed-on: https://skia-review.googlesource.com/132543
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 74b390d6b136a60f1df15ac5ecd19bd8ad5a394b.
Reason for revert: reverting to add patch for valgrind
Original change's description:
> Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"
>
> This reverts commit 4225b3220ef4bf50f0d9403f812ea94d50c4ee59.
>
> Reason for revert: made valgrind unhappy.
>
> Original change's description:
> > Have draw(Text|PosText|PosTextH) use a single entry on the device
> >
> > Handle the positioning of drawText at the canvas layer. Simplify
> > the code by removing similar implementations.
> >
> > Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> > Reviewed-on: https://skia-review.googlesource.com/127131
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
>
> Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/132403
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,bungeman@google.com,herb@google.com
Change-Id: I9bbb73aac447b51eb8215ac42331759fa4c9fa45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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It's actually possible for an intersection to be out-of-range on both
the intersected edges (e.g., below both bottom points), because
floating point. So we need to clamp against both edges.
Bug: 846014
Change-Id: I9fe25a1fcd3b5242af7b1ee36b17f1e968aeb836
Reviewed-on: https://skia-review.googlesource.com/132323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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This reverts commit 4225b3220ef4bf50f0d9403f812ea94d50c4ee59.
Reason for revert: made valgrind unhappy.
Original change's description:
> Have draw(Text|PosText|PosTextH) use a single entry on the device
>
> Handle the positioning of drawText at the canvas layer. Simplify
> the code by removing similar implementations.
>
> Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> Reviewed-on: https://skia-review.googlesource.com/127131
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132403
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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... to ensure fWrap{X,Y} don't overflow int.
Bug: chromium:846010, oss-fuzz:8377
Change-Id: I7cf082e388002ad5f8a6c62bad92f998fe831385
Reviewed-on: https://skia-review.googlesource.com/132222
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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