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* Handle different types of streams in different jpeg source managersGravatar cjbao2017-06-05
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* have start_pipeline() return limit againGravatar Mike Klein2017-06-05
* implement SkRasterPipelineBlitter::blitAntiH2()Gravatar Mike Klein2017-06-05
* Re-enable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-05
* don't try lowp in msan buildsGravatar Mike Klein2017-06-04
* start on SkJumper lowp modeGravatar Mike Klein2017-06-04
* experiment: force composeshade to always be rasterpipelineGravatar Mike Reed2017-06-04
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* remove unused auto classGravatar Mike Reed2017-06-02
* simplify verts in certain modesGravatar Mike Reed2017-06-02
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* Remove ImmediateFlush modeGravatar Robert Phillips2017-06-02
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Remove deprecated SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-02
* move load_and_inc() and LazyCtx into SkJumper_misc.hGravatar Mike Klein2017-06-02
* Re-land "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* Revert "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* minor refactor to SkRasterPipeline::BuildPipelineGravatar Mike Klein2017-06-02
* Fixed an issue with sksl variable declarationsGravatar Ethan Nicholas2017-06-02
* Avoid new for small arrays in SkBmpCodecGravatar Leon Scroggins III2017-06-02
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-02
* Omnibus: Push instantiation of GrTextures later (post TextureSampler)Gravatar Robert Phillips2017-06-02
* add API to change max pointsize for font cacheGravatar Mike Reed2017-06-01
* Rm int flavor of GrNextPow2 in favor of uint32_t flavorGravatar Robert Phillips2017-06-01
* fix premultiplied color generation in linear gradients when using fApplyAlpha...Gravatar Lee Salzman2017-06-01
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
* plumb y through to SkJumperGravatar Mike Klein2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Add smartptr SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-01
* Update copyOp to split-opList worldGravatar Robert Phillips2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update GrOp printoutsGravatar Robert Phillips2017-06-01
* raster pipeline sprite blitterGravatar Mike Klein2017-06-01
* make SkColorFilter::onAppendStages() pureGravatar Mike Klein2017-06-01
* Remove GrSurface-based surfaceContext factories from GrContextPrivGravatar Robert Phillips2017-06-01
* Ensure SkPictureImageFilter::onFilterImage doesn't double-convert colorGravatar Christopher Cameron2017-06-01
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
* Update more GrOps to split-opList worldGravatar Robert Phillips2017-06-01
* reland: We can mask load and store with just AVXGravatar Mike Klein2017-06-01
* Disable deferred proxies for M60 branchGravatar Robert Phillips2017-05-31
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
* Blacklist sRGB MSAA on AMD (ATI) MacsGravatar Brian Osman2017-05-31
* Add support for instanced drawsGravatar Chris Dalton2017-05-31