| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2082393002
Review-Url: https://codereview.chromium.org/2082393002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2085653003
Review-Url: https://codereview.chromium.org/2085653003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087283002
Review-Url: https://codereview.chromium.org/2087283002
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id:280001 of https://codereview.chromium.org/2034933003/ )
Reason for revert:
Crashes on a few different bots (including ASAN). Examples:
https://build.chromium.org/p/client.skia.android/builders/Test-Android-GCC-Nexus7-GPU-Tegra3-Arm7-Release/builds/6324
https://build.chromium.org/p/client.skia/builders/Test-iOS-Clang-iPad4-GPU-SGX554-Arm7-Debug/builds/5400
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/3539
Original issue's description:
> Store mipmap levels in deferred texture image
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> R=bsalomon@google.com
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2034933003
>
> Committed: https://skia.googlesource.com/skia/+/b3105190a6e02d37f1d7f07a3a8bdd368ec7f157
TBR=bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304
Review-Url: https://codereview.chromium.org/2083393002
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of https://codereview.chromium.org/2085043002/ )
Reason for revert:
Chrome unit tests failing (eg https://codereview.chromium.org/2085243002)
Original issue's description:
> Support GL_SAMPLES queries in null contexts
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2085043002
>
> Committed: https://skia.googlesource.com/skia/+/64b92a59294a2f73448b3fa8f36f39079f032521
TBR=bsalomon@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2089013003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2085043002
Review-Url: https://codereview.chromium.org/2085043002
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When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.
When creating a texture from that be sure to read it back out.
BUG=578304
R=bsalomon@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2034933003
Review-Url: https://codereview.chromium.org/2034933003
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Fixes a bug where Gray_8 textures would still render as Alpha_8 (if the
first draw was detected as needing mips).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088883002
Review-Url: https://codereview.chromium.org/2088883002
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Requires https://codereview.chromium.org/2087833002/ to land first.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086583002
Review-Url: https://codereview.chromium.org/2086583002
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fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Committed: https://skia.googlesource.com/skia/+/cc3a22b369e1a60fa2acf2987f2934baf7c4b198
Review-Url: https://codereview.chromium.org/2076143003
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The following canonicalizations of path-backed GrShapes are added:
*convex shapes are stored with even/odd (or inv even/odd) fill.
*filled paths are closed.
*dashed paths ignore inverseness of the fill
This will improve the results of queries about the geometry that will be added in a future change.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067283003
Review-Url: https://codereview.chromium.org/2067283003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2081183002
Review-Url: https://codereview.chromium.org/2081183002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2064113004
Review-Url: https://codereview.chromium.org/2064113004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2084603002
TBR=
Review-Url: https://codereview.chromium.org/2084603002
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Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67
Review-Url: https://codereview.chromium.org/2071393002
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BUG=skia:5443
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2079243003
Review-Url: https://codereview.chromium.org/2079243003
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201295.jpg on HP z620 (300x280)
QCMS Xform 0.418 ms
Skia NEW Xform 0.378 ms
Vs QCMS 1.11x
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2078623002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2078623002
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https://codereview.chromium.org/2076143003/ )
Reason for revert:
Compile failures on Vulkan platforms (eg https://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu-GCC-Arm7-Debug-Android_Vulkan)
Original issue's description:
> Integers can now be passed as uniforms; needed for passing color count to fragment shader
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
>
> Committed: https://skia.googlesource.com/skia/+/cc3a22b369e1a60fa2acf2987f2934baf7c4b198
TBR=tomhudson@google.com,bsalomon@google.com,fmenozzi@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2080133002
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empty mask.
Previously we were only asserting the mask wasn't empty, which isn't necessarily true when we're given pathological float coordinates like +Inf or NaN.
A local run of nanobench --match text_ was not able to show this is faster or slower.
This patch fixed this first Chrome bug on my desktop, and the second is probably a dupe.
BUG=chromium:619378,chromium:613912
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2073873002
Review-Url: https://codereview.chromium.org/2073873002
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fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Review-Url: https://codereview.chromium.org/2076143003
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https://codereview.chromium.org/2071393002/ )
Reason for revert:
This was still used in chrome
Original issue's description:
> More removal of SkColorProfileType...
>
> Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
> the command line flag that was setting it in DM and nanobench.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
>
> Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67
TBR=msarett@google.com,reed@google.com,bsalomon@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2074103004
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We're somehow receiving non-premultiplied src inputs like 0x00ffffff to this
SrcOver blend. That's a bug I intend to follow up on. But for a quick
compatibility fix, go back to treating values like 0x00ffffff as transparent,
like we used to before crrev.com/1820313002.
This will not affect the correctness of code paths using properly premultiplied colors.
This should not change performance in any meaningful way.
The SIMD code paths (handling strides of 16 pixels at a time) happen to treat
invalid colors like 0x00fffff as transparent already.
BUG=chromium:611002
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2075173002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2075173002
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Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
Review-Url: https://codereview.chromium.org/2071393002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925233003
Review-Url: https://codereview.chromium.org/1925233003
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I have tested that this compiles.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2078913003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2078913003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2075853002
Review-Url: https://codereview.chromium.org/2075853002
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Guessing this will fix the valgrind failure.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2075133002
Review-Url: https://codereview.chromium.org/2075133002
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These headers are not intended for external use and are only used in src.
Review-Url: https://codereview.chromium.org/2070983002
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https://codereview.chromium.org/2065833002/ )
Reason for revert:
Moving to the new glyph run analysis changes things anyway, and the Chromium Win 10 bots are having issues with this. Revert until I have time to make the suppression wider.
Original issue's description:
> Support pixel antialising in DirectWrite.
>
> DirectWrite2 supports pixel antialiasing and rendering without hinting.
>
> BUG=skia:5416
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2065833002
>
> TBR=reed
> Will move SkTScopedComPtr into src.
>
> Committed: https://skia.googlesource.com/skia/+/bd770d619553a88eeaa64ff29082f62db5c9b4d2
TBR=reed@google.com,mtklein@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5416
Review-Url: https://codereview.chromium.org/2075913002
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Need to make sure we can allocate areas larger than our specified
subheap sizes, and deal with potential fragmentation in the main
system heap.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2072763002
Review-Url: https://codereview.chromium.org/2072763002
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Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170
Review-Url: https://codereview.chromium.org/2069173002
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318
Review-Url: https://codereview.chromium.org/2043393002
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This code was running on our bots but never in Chrome.
That's a bad state to be in.
My plan here use to be to redesign how our 8888 blits worked in SSE 4.1, mainly
for perfect correctness but also for speed, then to spread what I learned there
to SSE2, AVX+, and NEON.
I have since lost interest in changing any aspect of how our legacy 8888 blits
work. There's not much point in making them a bit or two more correct when the
math is fundamentally wrong.
This will cause many diffs in Gold, none perceptible.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062853002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/6e472093009bf2fc4a8e53010b51040efcb71213
Review-Url: https://codereview.chromium.org/2062853002
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SkColorProfileType (patchset #10 id:180001 of https://codereview.chromium.org/2069173002/ )
Reason for revert:
Mac crashes in GrUploadPixmapToTexture
Original issue's description:
> Lots of progress on switching to SkColorSpace rather than SkColorProfileType
>
> Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
>
> Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170
TBR=reed@google.com,herb@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2072813002
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Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
Review-Url: https://codereview.chromium.org/2069173002
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201295.jpg on HP z620
(300x280, most common form of sRGB profile)
QCMS Xform 0.495 ms
Skia Old Xform 0.235 ms
Skia NEW Xform 0.423 ms
Vs Old Code 0.56x
Vs QCMS 1.17x
So to summarize, we are now much slower than before,
but still a bit faster than QCMS. And now we are also
far more accurate than QCMS :).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060823003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2060823003
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DirectWrite2 supports pixel antialiasing and rendering without hinting.
BUG=skia:5416
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2065833002
TBR=reed
Will move SkTScopedComPtr into src.
Review-Url: https://codereview.chromium.org/2065833002
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This adds support with animation, assuming the sample has
implemented onAnimate. Event handling has not been
implemented.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004
Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658
Review-Url: https://codereview.chromium.org/2056343004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067833003
Review-Url: https://codereview.chromium.org/2067833003
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Also fixes some bugs that were found.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2072453002
Review-Url: https://codereview.chromium.org/2072453002
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(patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318
TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2070133002
Review-Url: https://codereview.chromium.org/2070133002
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
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under Win targets
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2068863002
Review-Url: https://codereview.chromium.org/2068863002
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BUG=chromium:618858
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2063313002
TBR=egdaniel@google.com
Review-Url: https://codereview.chromium.org/2063313002
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(patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
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The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2051263003
Review-Url: https://codereview.chromium.org/2051263003
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This reduces the number of profile textures that will be generated throughout an animation and also caps the texture size. It could probably be better tuned.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062743003
Review-Url: https://codereview.chromium.org/2062743003
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SkPicture::cullRect() is not guaranteed to be the same as the
bounds passed to SkPictureRecorder::beginRecording().
Review-Url: https://codereview.chromium.org/2067473003
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