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Commit message (Expand)AuthorAge
* Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas.Gravatar Herb Derby2017-03-20
* Revert "remove unused SkMeshUtils and SkBoundaryPatch"Gravatar Stephan Altmueller2017-03-20
* remove unused SkMeshUtils and SkBoundaryPatchGravatar Mike Reed2017-03-20
* don't use deprecated (raw) form of SkPatchUtils, delete duplicate utilGravatar Mike Reed2017-03-17
* remove legacy virtual for vertices, only support object formGravatar Mike Reed2017-03-17
* Revert[4] "store vertices arrays inline with object""""Gravatar Mike Reed2017-03-16
* Revert[3] "store vertices arrays inline with object"""Gravatar Mike Reed2017-03-16
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
* add SkVertices::BuilderGravatar Mike Reed2017-03-14
* Fix SkFILEStream.Gravatar Ben Wagner2017-03-10
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07
* Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...Gravatar Mike Reed2017-03-04
* Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...Gravatar Mike Reed2017-03-04
* Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...Gravatar Cary Clark2017-03-03
* Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-03
* Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...Gravatar Mike Reed2017-03-02
* Use proxy canvas size.Gravatar Herb Derby2017-03-02
* Remove SkDraw from device-draw methods, and enable device-centric clipping.Gravatar Mike Reed2017-03-02
* Use fast path for circular shadows.Gravatar Jim Van Verth2017-03-02
* Remove SK_HAS_DWRITE_X defines.Gravatar Ben Wagner2017-03-01
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* hide trivial helpers on canvasGravatar Mike Reed2017-02-22
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Support shared GL contexts in GrContextFactoryGravatar Brian Osman2017-02-22
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* IWYUGravatar Mike Reed2017-02-10
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Revert "Roll minimum picture version up to 44."Gravatar Robert Phillips2017-02-10
* Add a -Mini build bot to build the smallest Skia possible.Gravatar Mike Klein2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Roll minimum picture version up to 44.Gravatar Mike Klein2017-02-09
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Another workaround for libstdc++ unique_ptrGravatar Brian Salomon2017-02-07
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* start removing uses of SkScalarMulGravatar Mike Reed2017-02-06
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* Initialize some more variables in SpotShadowTessellatorGravatar Jim Van Verth2017-02-03
* Revert "Revert "Spot shadow cleanup and optimization""Gravatar Brian Salomon2017-02-02
* Revert "Spot shadow cleanup and optimization"Gravatar Hal Canary2017-02-02
* Spot shadow cleanup and optimizationGravatar Jim Van Verth2017-02-02
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Add caching of ambient and spot shadow meshes.Gravatar Brian Salomon2017-02-01
* Fix assert in SkShadowVertices constructorGravatar Brian Salomon2017-01-31
* Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*.Gravatar Brian Salomon2017-01-31