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Commit message (
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Author
Age
*
Remove SK_HAS_DWRITE_X defines.
Ben Wagner
2017-03-01
*
Make shadow_utils GM use its own SkResourceCache
Brian Salomon
2017-02-23
*
hide trivial helpers on canvas
Mike Reed
2017-02-22
*
Attempt to stabilize shadow_utils GM for replay configs
Brian Salomon
2017-02-22
*
Support shared GL contexts in GrContextFactory
Brian Osman
2017-02-22
*
Revert "Revert "IWYU""
Mike Reed
2017-02-13
*
Revert "IWYU"
Robert Phillips
2017-02-11
*
IWYU
Mike Reed
2017-02-10
*
Remove SkTextureCompressor.
Herb Derby
2017-02-10
*
Revert "Roll minimum picture version up to 44."
Robert Phillips
2017-02-10
*
Add a -Mini build bot to build the smallest Skia possible.
Mike Klein
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Roll minimum picture version up to 44.
Mike Klein
2017-02-09
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Another workaround for libstdc++ unique_ptr
Brian Salomon
2017-02-07
*
Use SkVertices for tessellated spot and ambient shadow rendering.
Brian Salomon
2017-02-07
*
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...
Brian Salomon
2017-02-07
*
Have ShadowTessellators transform path; add SkShadowTessellator base class
Jim Van Verth
2017-02-06
*
start removing uses of SkScalarMul
Mike Reed
2017-02-06
*
Improved SkShadowUtils caching
Brian Salomon
2017-02-03
*
Make shadow tessellators fail gracefully and add unit test for this.
Brian Salomon
2017-02-03
*
Initialize some more variables in SpotShadowTessellator
Jim Van Verth
2017-02-03
*
Revert "Revert "Spot shadow cleanup and optimization""
Brian Salomon
2017-02-02
*
Revert "Spot shadow cleanup and optimization"
Hal Canary
2017-02-02
*
Spot shadow cleanup and optimization
Jim Van Verth
2017-02-02
*
Add a GM for SkShadowUtils and fix a few issues.
Brian Salomon
2017-02-01
*
Add caching of ambient and spot shadow meshes.
Brian Salomon
2017-02-01
*
Fix assert in SkShadowVertices constructor
Brian Salomon
2017-01-31
*
Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*.
Brian Salomon
2017-01-31
*
Make SkShadowUtils tessellations ref counted in preparation for caching them.
Brian Salomon
2017-01-31
*
delete SkLayer.cpp
Hal Canary
2017-01-30
*
Fix SkShadowTessellator.cpp for Chrome iOS build
Jim Van Verth
2017-01-30
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
SkTScopedComPtr: implicit nullptr cast to SkTScopedComPtr<T>()
Hal Canary
2017-01-27
*
utils/win/SkTScopedComPtr<T>: Add C++11ish move semantics
Hal Canary
2017-01-25
*
rename virtuals for clipbounds, and deprecate older bool/var-arg pattern
Mike Reed
2017-01-23
*
change clip-bounds getters to always return the rect
Mike Reed
2017-01-23
*
remove clipstack from lua -- deprecated
Mike Reed
2017-01-19
*
new hacky api to get cliprgn for android
Mike Reed
2017-01-19
*
Split ShadowMaskFilter into separate ambient and spot mask filters
Jim Van Verth
2017-01-16
*
Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"
Mike Reed
2017-01-13
*
move SkDevice.h and SkBitmapDevice.h contents in to src headers
Mike Reed
2017-01-13
*
Move Android shadow rendering interface to util library.
Jim Van Verth
2017-01-13
*
support external raster handles
Mike Reed
2017-01-10
*
helper to convert CGImage -> SkImage
Mike Reed
2016-12-21
*
utils/win/SkTScopedComPtr: reset(T*)
Hal Canary
2016-12-21
*
Remove SkDynamicMemoryWStream::getOffset.
Ben Wagner
2016-12-16
*
change SkClipOp to a class enum
Mike Reed
2016-12-12
*
Revert[2] "remove SK_SUPPORT_LEGACY_CLIP_REGIONOPS"
Mike Reed
2016-12-09
*
Revert "remove SK_SUPPORT_LEGACY_CLIP_REGIONOPS"
Mike Reed
2016-12-09
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