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* Reland "SkDEBUGF: use __VA_ARGS__"Gravatar Hal Canary2018-07-18
* Move SkNoncopyable to include/private.Gravatar Ben Wagner2018-07-17
* Revert "Add some optimizations to PolyUtils"Gravatar Jim Van Verth2018-07-17
* Add some optimizations to PolyUtilsGravatar Jim Van Verth2018-07-17
* Remove SkSafeSetNull.Gravatar Ben Wagner2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* Whitespace FixupGravatar Hal Canary2018-07-11
* Add more tests for PolyUtilsGravatar Jim Van Verth2018-07-11
* Revert "SkDEBUGF: use __VA_ARGS__"Gravatar Robert Phillips2018-07-11
* SkDEBUGF: use __VA_ARGS__Gravatar Hal Canary2018-07-11
* Interpolate patch vertices in destination color spaceGravatar Brian Osman2018-07-09
* Add some new PolyUtils tests.Gravatar Jim Van Verth2018-07-03
* skeletal animation support added to API and software backendGravatar Ruiqi Mao2018-06-29
* Add ear-clipping code to triangulate simple polygons.Gravatar Jim Van Verth2018-06-29
* Fix some shadow issues.Gravatar Jim Van Verth2018-06-26
* [skjson] Remove the scope index stackGravatar Florin Malita2018-06-20
* Limit iterations when computing convex inset.Gravatar Jim Van Verth2018-06-19
* SkAR: drawing text, shapes, rotation modes enabled, translating objectsGravatar ziadb2018-06-19
* Fold SkJSON into Skia/utilsGravatar Florin Malita2018-06-19
* Stop using SkTSwap.Gravatar Ben Wagner2018-06-19
* remove SkTCastGravatar Mike Klein2018-06-18
* Implement tilted concave ambient shadowGravatar Jim Van Verth2018-06-14
* Revert "Revert "SkTypes: extract SkTo""Gravatar Hal Canary2018-06-14
* Add variable offset supportGravatar Jim Van Verth2018-06-14
* Add outline concave shadow supportGravatar Jim Van Verth2018-06-14
* Revert "SkTypes: extract SkTo"Gravatar Hal Canary2018-06-13
* SkTypes: more into SkMacrosGravatar Hal Canary2018-06-12
* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* More shadow tessellation cleanup.Gravatar Jim Van Verth2018-06-12
* trim #include <new> from SkPostConfig.hGravatar Mike Klein2018-06-11
* remove unused parts of SkTypes.hGravatar Mike Klein2018-06-08
* rebaseGravatar Cary Clark2018-06-08
* Consolidate ambient and spot code setup.Gravatar Jim Van Verth2018-06-05
* Avoid divide-by-zero in shadow codeGravatar Jim Van Verth2018-06-01
* SkFloatToDecimal: optimize the less common cases.Gravatar Hal Canary2018-05-31
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* 3dGravatar Mike Reed2018-05-30
* Remove SkTextBoxGravatar Herb Derby2018-05-22
* remove defines and add commasGravatar Cary Clark2018-05-21
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Make SkStream readers report failure.Gravatar Ben Wagner2018-05-18
* check path bounds before trying to shadowGravatar Mike Reed2018-05-17
* Merge duplicate umbra points in spot shadow.Gravatar Jim Van Verth2018-05-14
* Shadow fixes to avoid popping.Gravatar Jim Van Verth2018-05-11
* make sure we don't set level-of-detail to zeroGravatar Mike Reed2018-05-09
* check for huge cubics in patchutilsGravatar Mike Reed2018-05-02
* Minor shadow fixes.Gravatar Jim Van Verth2018-04-24
* SkBitSet: make movable.Gravatar Hal Canary2018-04-23