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* SkThreadPool and co. are not public.Gravatar mtklein2014-08-06
* Add support for all compressed formats in KTX file formatGravatar krajcevski2014-08-05
* Add ETC1 format to SkTextureCompressorGravatar krajcevski2014-08-05
* SkCanvas interface for drawing a patch.Gravatar dandov2014-08-04
* Revert of Add ETC1 format to SkTextureCompressor (https://codereview.chromium...Gravatar krajcevski2014-08-04
* Add ETC1 format to SkTextureCompressorGravatar krajcevski2014-08-04
* Add initial pipeline for decompressorsGravatar krajcevski2014-07-31
* Revert of Add initial pipeline for decompressors (https://codereview.chromium...Gravatar mtklein2014-07-31
* Add initial pipeline for decompressorsGravatar krajcevski2014-07-31
* Explicitly typedef GetUserDefaultLocaleName as WINVER may not be high enough ...Gravatar george2014-07-30
* Bring LATC in line with other formats (i.e. write a blitter andGravatar krajcevski2014-07-30
* Add query for block dimensions of a given formatGravatar krajcevski2014-07-29
* Add function for creating ASTC blitterGravatar krajcevski2014-07-29
* Cleanup: Rename SkOSPath functions.Gravatar tfarina2014-07-28
* Generalize compressed blitter into its own templated classGravatar krajcevski2014-07-28
* Some small ASTC optimizationsGravatar krajcevski2014-07-25
* Add preliminary ASTC encoderGravatar krajcevski2014-07-25
* Run CanvasState test across a library boundary.Gravatar scroggo2014-07-22
* Refactor texture compressors into separate filesGravatar krajcevski2014-07-22
* First pass at a blitter for R11 EAC alpha masks. This shaves 10ms offGravatar krajcevski2014-07-21
* Make SkTextureCompressor compile with Clang 3.5Gravatar halcanary2014-07-15
* Change SkCanvasState to use inheritance.Gravatar scroggo2014-07-15
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-14
* Revert of Add support for NEON intrinsics to speed up texture compression. We...Gravatar krajcevski2014-07-11
* ios fixesGravatar caryclark2014-07-11
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-11
* Cleanup: Remove SkUTF16_Str API.Gravatar tfarina2014-07-09
* Optimized R11 EAC compressorGravatar krajcevski2014-07-09
* Split SkPicturePlayback out of SkPictureDataGravatar robertphillips2014-07-07
* When performing offscreen rendering on windows, attempt to use a pbuffer cont...Gravatar bsalomon2014-07-01
* stop calling SkCanvas::getDeviceGravatar reed2014-06-30
* Add a preliminary R11 EAC compressorGravatar krajcevski2014-06-30
* SaveFlags be-goneGravatar Florin Malita2014-06-30
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-30
* Deprecate SkPicture::clone().Gravatar mtklein2014-06-27
* change gpudevice and pdfdevice to inherit from basedeviceGravatar reed2014-06-27
* Promote SkInterpolator unit test to our tests driver.Gravatar tfarina2014-06-26
* Another iOS fix for SampleApp.Gravatar jvanverth2014-06-24
* Revert of Support using OpenGL ES context on desktop (https://codereview.chro...Gravatar rmistry2014-06-23
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-22
* Some improvements to LATC compressionGravatar krajcevski2014-06-20
* Add needed virtual destructors.Gravatar bungeman2014-06-19
* stop using SkBitmap::ConfigGravatar reed2014-06-14
* hide virtuals on device for width/height/isopaqueGravatar reed2014-06-14
* Fix a number of issues with iOS build.Gravatar jvanverth2014-06-11
* Texture compression unit tests along with a couple of bug fixesGravatar krajcevski2014-06-11
* remove SK_SUPPORT_LEGACY_DEVICE_CONFIG codeGravatar reed2014-06-11
* Move Dashing filterPath to a dashing utils fileGravatar egdaniel2014-06-11
* Add texture compression utilityGravatar krajcevski2014-06-10
* Split SkFontHost_win_dw.Gravatar bungeman2014-06-05