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Commit message (Expand)AuthorAge
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* hide trivial helpers on canvasGravatar Mike Reed2017-02-22
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* Support shared GL contexts in GrContextFactoryGravatar Brian Osman2017-02-22
* Revert "Revert "IWYU""Gravatar Mike Reed2017-02-13
* Revert "IWYU"Gravatar Robert Phillips2017-02-11
* IWYUGravatar Mike Reed2017-02-10
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Revert "Roll minimum picture version up to 44."Gravatar Robert Phillips2017-02-10
* Add a -Mini build bot to build the smallest Skia possible.Gravatar Mike Klein2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Roll minimum picture version up to 44.Gravatar Mike Klein2017-02-09
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Another workaround for libstdc++ unique_ptrGravatar Brian Salomon2017-02-07
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* start removing uses of SkScalarMulGravatar Mike Reed2017-02-06
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* Initialize some more variables in SpotShadowTessellatorGravatar Jim Van Verth2017-02-03
* Revert "Revert "Spot shadow cleanup and optimization""Gravatar Brian Salomon2017-02-02
* Revert "Spot shadow cleanup and optimization"Gravatar Hal Canary2017-02-02
* Spot shadow cleanup and optimizationGravatar Jim Van Verth2017-02-02
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Add caching of ambient and spot shadow meshes.Gravatar Brian Salomon2017-02-01
* Fix assert in SkShadowVertices constructorGravatar Brian Salomon2017-01-31
* Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*.Gravatar Brian Salomon2017-01-31
* Make SkShadowUtils tessellations ref counted in preparation for caching them.Gravatar Brian Salomon2017-01-31
* delete SkLayer.cppGravatar Hal Canary2017-01-30
* Fix SkShadowTessellator.cpp for Chrome iOS buildGravatar Jim Van Verth2017-01-30
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
* SkTScopedComPtr: implicit nullptr cast to SkTScopedComPtr<T>()Gravatar Hal Canary2017-01-27
* utils/win/SkTScopedComPtr<T>: Add C++11ish move semanticsGravatar Hal Canary2017-01-25
* rename virtuals for clipbounds, and deprecate older bool/var-arg patternGravatar Mike Reed2017-01-23
* change clip-bounds getters to always return the rectGravatar Mike Reed2017-01-23
* remove clipstack from lua -- deprecatedGravatar Mike Reed2017-01-19
* new hacky api to get cliprgn for androidGravatar Mike Reed2017-01-19
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
* Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"Gravatar Mike Reed2017-01-13
* move SkDevice.h and SkBitmapDevice.h contents in to src headersGravatar Mike Reed2017-01-13
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13
* support external raster handlesGravatar Mike Reed2017-01-10
* helper to convert CGImage -> SkImageGravatar Mike Reed2016-12-21
* utils/win/SkTScopedComPtr: reset(T*)Gravatar Hal Canary2016-12-21
* Remove SkDynamicMemoryWStream::getOffset.Gravatar Ben Wagner2016-12-16
* change SkClipOp to a class enumGravatar Mike Reed2016-12-12
* Revert[2] "remove SK_SUPPORT_LEGACY_CLIP_REGIONOPS"Gravatar Mike Reed2016-12-09
* Revert "remove SK_SUPPORT_LEGACY_CLIP_REGIONOPS"Gravatar Mike Reed2016-12-09
* remove SK_SUPPORT_LEGACY_CLIP_REGIONOPSGravatar Mike Reed2016-12-08