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path: root/src/utils/SkTextureCompressor.cpp
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* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Port SkTextureCompression opts to SkOptsGravatar mtklein2015-08-06
* Revert[2] SkDraw and all Blitters to use pixmap instead of bitmapiGravatar reed2015-06-09
* Revert of change SkDraw and all Blitters to use pixmap instead of bitmap (pat...Gravatar reed2015-06-08
* change SkDraw and all Blitters to use pixmap instead of bitmapGravatar reed2015-06-08
* Even more win64 warning fixesGravatar bsalomon2014-12-12
* SkData can allocate room for its contents in the same blockGravatar reed2014-09-11
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Add astcbitmap to gm slides.Gravatar krajcevski2014-08-07
* Revert of - Add astcbitmap to gm slides (https://codereview.chromium.org/4440...Gravatar krajcevski2014-08-07
* - Add astcbitmap to gm slidesGravatar krajcevski2014-08-07
* Pass compressed blitters to our mask drawing algorithmGravatar krajcevski2014-08-07
* Add ETC1 format to SkTextureCompressorGravatar krajcevski2014-08-05
* Revert of Add ETC1 format to SkTextureCompressor (https://codereview.chromium...Gravatar krajcevski2014-08-04
* Add ETC1 format to SkTextureCompressorGravatar krajcevski2014-08-04
* Add initial pipeline for decompressorsGravatar krajcevski2014-07-31
* Revert of Add initial pipeline for decompressors (https://codereview.chromium...Gravatar mtklein2014-07-31
* Add initial pipeline for decompressorsGravatar krajcevski2014-07-31
* Add query for block dimensions of a given formatGravatar krajcevski2014-07-29
* Add function for creating ASTC blitterGravatar krajcevski2014-07-29
* Add preliminary ASTC encoderGravatar krajcevski2014-07-25
* Refactor texture compressors into separate filesGravatar krajcevski2014-07-22
* First pass at a blitter for R11 EAC alpha masks. This shaves 10ms offGravatar krajcevski2014-07-21
* Make SkTextureCompressor compile with Clang 3.5Gravatar halcanary2014-07-15
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-14
* Revert of Add support for NEON intrinsics to speed up texture compression. We...Gravatar krajcevski2014-07-11
* Add support for NEON intrinsics to speed up texture compression. We canGravatar krajcevski2014-07-11
* Optimized R11 EAC compressorGravatar krajcevski2014-07-09
* Add a preliminary R11 EAC compressorGravatar krajcevski2014-06-30
* Some improvements to LATC compressionGravatar krajcevski2014-06-20
* stop using SkBitmap::ConfigGravatar reed2014-06-14
* Texture compression unit tests along with a couple of bug fixesGravatar krajcevski2014-06-11
* Add texture compression utilityGravatar krajcevski2014-06-10