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path: root/src/utils/SkShadowUtils.cpp
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* Classify spot shadows for general shapesGravatar Jim Van Verth2017-05-11
| | | | | | | | | | | Add some simple checks so we can tell whether a shadow's umbra is completely covered by the occluder, partially covered, or less than halfway covered. Change-Id: I092281c4933bd0380946eb0fdd458ce04b0d713c Reviewed-on: https://skia-review.googlesource.com/16603 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
| | | | | | | | Bug: skia: Change-Id: I116bec82783d297e91ef061217b5e61f7ff16a76 Reviewed-on: https://skia-review.googlesource.com/16371 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* fix commented-out gaussianGravatar Mike Klein2017-05-08
| | | | | | | | | | | | | | The original was static inline float eval_gaussian(float x) { float factor = 1 - x; return sk_float_exp(-factor * factor * 4) - 0.018f; } Change-Id: I0590f9b4b41870a0145a4fb7aff5ce3fa4d4e412 Reviewed-on: https://skia-review.googlesource.com/15781 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Remove height functor for shadows and replace with plane equation paramsGravatar Jim Van Verth2017-05-08
| | | | | | | Change-Id: I948eceb2c58dc50468993dba54c209f18e440e48 Reviewed-on: https://skia-review.googlesource.com/15873 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* More analytic shadow refactoring.Gravatar Jim Van Verth2017-05-05
| | | | | | | | | This is mostly to simplify and reduce redundant calculations. Change-Id: I895bd43fbc9defd812969870c2145f9f19d69a6b Reviewed-on: https://skia-review.googlesource.com/15462 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* tweak the gaussian quarticGravatar Mike Reed2017-05-05
| | | | | | | | Bug: skia: Change-Id: I0e50568ddea344443ae80c24aad3eb43736f77bc Reviewed-on: https://skia-review.googlesource.com/15636 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* optimize gaussian with herbs quarticGravatar Mike Reed2017-05-05
| | | | | | | | Bug: skia: Change-Id: Ia06ad1023129dfcade3f648087b2070eab29b4b2 Reviewed-on: https://skia-review.googlesource.com/15523 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Reed <reed@google.com>
* force all colorfilters to implement 4fGravatar Mike Reed2017-05-04
| | | | | | | | | | | high-contrast gms differ at most by 1 bit Bug: skia: Change-Id: I1308bd105020ea3cd5a30fd3dd322ed134fb5ed5 Reviewed-on: https://skia-review.googlesource.com/15249 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
| | | | | | | | | | | | | | for geometric shadows. This matches the analytic shadow approach better, and is color space invariant. Also includes cleanup in SampleAndroidShadows. Bug: skia:6546 Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf Reviewed-on: https://skia-review.googlesource.com/15228 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9d5f66d9c21eda7d3e2ed47654180c0c4b6e38b1. Reason for revert: Leon landed Android fixes. Original change's description: > Revert "Reland: Remove SkLights include from SkCanvas.h" > > This reverts commit fed00319c9bafa41c8df658708030c072b301a41. > > Reason for revert: breaking the Android roll. > > Original change's description: > > Reland: Remove SkLights include from SkCanvas.h > > > > SkLights.h pulls in a bunch of other headers and is not needed (fwdecl > > works fine). > > > > Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb > > TBR=reed@google.com > > Reviewed-on: https://skia-review.googlesource.com/15143 > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > Reviewed-by: Florin Malita <fmalita@chromium.org> > > > > TBR=fmalita@chromium.org,reed@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I3b0e69f1d04d160f16a5567b09982d35cc9ca84e > Reviewed-on: https://skia-review.googlesource.com/15195 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=msarett@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I0a1c2f9df61f16987ab72dfb4f3a205fbcc37667 Reviewed-on: https://skia-review.googlesource.com/15229 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fed00319c9bafa41c8df658708030c072b301a41. Reason for revert: breaking the Android roll. Original change's description: > Reland: Remove SkLights include from SkCanvas.h > > SkLights.h pulls in a bunch of other headers and is not needed (fwdecl > works fine). > > Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb > TBR=reed@google.com > Reviewed-on: https://skia-review.googlesource.com/15143 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Florin Malita <fmalita@chromium.org> > TBR=fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I3b0e69f1d04d160f16a5567b09982d35cc9ca84e Reviewed-on: https://skia-review.googlesource.com/15195 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
| | | | | | | | | | | SkLights.h pulls in a bunch of other headers and is not needed (fwdecl works fine). Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb TBR=reed@google.com Reviewed-on: https://skia-review.googlesource.com/15143 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* speedup exp() in gaussian colorfilterGravatar Mike Reed2017-05-02
| | | | | | | | | | | ~20% faster differs in low 1 from prev impl Bug: skia: Change-Id: If7aa7f5523f15a5424ebf5a09313c5e1d43e1a1f Reviewed-on: https://skia-review.googlesource.com/15105 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9ff301bf918cd85d9f67047f10631b7a74345a90. Reason for revert: need to update G3, Flutter. Original change's description: > Remove SkLights include from SkCanvas.h > > SkLights.h pulls in a bunch of other headers and is not needed (fwdecl > works fine). > > Change-Id: Id2d7176eb3bf4609f72f46d513eebf59318f542f > Reviewed-on: https://skia-review.googlesource.com/14904 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I4799ad5b31aaeaf529c8b912bbe09aa8869a5e6c Reviewed-on: https://skia-review.googlesource.com/15107 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
| | | | | | | | | | SkLights.h pulls in a bunch of other headers and is not needed (fwdecl works fine). Change-Id: Id2d7176eb3bf4609f72f46d513eebf59318f542f Reviewed-on: https://skia-review.googlesource.com/14904 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Fix up shadows in raster.Gravatar Jim Van Verth2017-05-02
| | | | | | | | | | | * Re-enable shadow blurs for raster circles and rrects * Fix up the tessellation as much as possible to remove skinny triangles Bug: skia:6425 Change-Id: I6548055084bc8596a052bcd3cec852766e084ba2 Reviewed-on: https://skia-review.googlesource.com/14943 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
| | | | | | | | | | | | | * Handles case where blur is greater than corner radius. * Speeds up shader by avoiding a divide. * Tweaks shadow sample to be more MD-ish. Bug: skia: Change-Id: I2990357b39784c22f02a8e51872391fd68e8226a Reviewed-on: https://skia-review.googlesource.com/14141 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Circular shadow fixes for Flutter.Gravatar Jim Van Verth2017-04-21
| | | | | | | | | | | | | | * Fix spot shadow placement for SkSpotShadowMaskFilter. * Make sure we don't try to render an oval as a plain RRect due to floating point error. * Use fast path for uncached circles. * Make sure ShadowMaskFilters can handle near-circles. Change-Id: Ia9967a00a6e1c980a1c0a7ba8248f09fde61a3b7 Reviewed-on: https://skia-review.googlesource.com/13969 Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Add height function to shadow tessellators.Gravatar Jim Van Verth2017-03-27
| | | | | | | | | | Prep work for adding perspective support. Bug: skia: Change-Id: Id07d3050afb3f0d001b885e482adb8d03125b619 Reviewed-on: https://skia-review.googlesource.com/10167 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert[4] "store vertices arrays inline with object""""Gravatar Mike Reed2017-03-16
| | | | | | | | | | | This reverts commit 0c492cfe1713d6895d1d513e754d938ff0faa5e5. BUG=skia: Change-Id: I63bce834fee6dd6f043b3889ac4ec287dd03d2e6 Reviewed-on: https://skia-review.googlesource.com/9809 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert[3] "store vertices arrays inline with object"""Gravatar Mike Reed2017-03-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7d9f9e30204ee8a380443b868e4cc281319a2051. Reason for revert: speculative revert to try to fix google3 Original change's description: > Revert[2] "store vertices arrays inline with object"" > > This reverts commit 9e62df6ecd1000860ad19ab9425579dfb7002ba0. > > Reason for revert: behavior in reader32 fixed > > Fix is here: https://skia-review.googlesource.com/c/9729/ > > Original change's description: > > Revert "store vertices arrays inline with object" > > > > This reverts commit eaaebb19a17d213355e7a70e0cfabe4ba61929d4. > > > > Reason for revert: may call SkReader32::read(null, 0) -- reader needs to handle this > > > > Original change's description: > > > store vertices arrays inline with object > > > > > > Also unify some of naming (esp. around texCoords) > > > > > > BUG=skia:6366 > > > > > > Change-Id: I5a6793f029cccf0cd0a2c1d180b259ce4eab526f > > > Reviewed-on: https://skia-review.googlesource.com/9705 > > > Commit-Queue: Mike Reed <reed@google.com> > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > > > > TBR=bsalomon@google.com,reed@google.com,reviews@skia.org > > NOPRESUBMIT=true > > NOTREECHECKS=true > > NOTRY=true > > BUG=skia:6366 > > > > Change-Id: Ie421654bcd74d74f8be6676291e3d6e16e2a7a16 > > Reviewed-on: https://skia-review.googlesource.com/9727 > > Reviewed-by: Mike Reed <reed@google.com> > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=bsalomon@google.com,reviews@skia.org,reed@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia:6366 > > Change-Id: I1f12108fff8f551d66455cfadd6d5dd9412e9aa8 > Reviewed-on: https://skia-review.googlesource.com/9760 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Reed <reed@google.com> > TBR=bsalomon@google.com,reviews@skia.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:6366 Change-Id: Ie23130a07fbecd5664e37291bc167008a6b496bc Reviewed-on: https://skia-review.googlesource.com/9806 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert[2] "store vertices arrays inline with object""Gravatar Mike Reed2017-03-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9e62df6ecd1000860ad19ab9425579dfb7002ba0. Reason for revert: behavior in reader32 fixed Fix is here: https://skia-review.googlesource.com/c/9729/ Original change's description: > Revert "store vertices arrays inline with object" > > This reverts commit eaaebb19a17d213355e7a70e0cfabe4ba61929d4. > > Reason for revert: may call SkReader32::read(null, 0) -- reader needs to handle this > > Original change's description: > > store vertices arrays inline with object > > > > Also unify some of naming (esp. around texCoords) > > > > BUG=skia:6366 > > > > Change-Id: I5a6793f029cccf0cd0a2c1d180b259ce4eab526f > > Reviewed-on: https://skia-review.googlesource.com/9705 > > Commit-Queue: Mike Reed <reed@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > TBR=bsalomon@google.com,reed@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia:6366 > > Change-Id: Ie421654bcd74d74f8be6676291e3d6e16e2a7a16 > Reviewed-on: https://skia-review.googlesource.com/9727 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Reed <reed@google.com> > TBR=bsalomon@google.com,reviews@skia.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:6366 Change-Id: I1f12108fff8f551d66455cfadd6d5dd9412e9aa8 Reviewed-on: https://skia-review.googlesource.com/9760 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "store vertices arrays inline with object"Gravatar Mike Reed2017-03-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit eaaebb19a17d213355e7a70e0cfabe4ba61929d4. Reason for revert: may call SkReader32::read(null, 0) -- reader needs to handle this Original change's description: > store vertices arrays inline with object > > Also unify some of naming (esp. around texCoords) > > BUG=skia:6366 > > Change-Id: I5a6793f029cccf0cd0a2c1d180b259ce4eab526f > Reviewed-on: https://skia-review.googlesource.com/9705 > Commit-Queue: Mike Reed <reed@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > TBR=bsalomon@google.com,reed@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:6366 Change-Id: Ie421654bcd74d74f8be6676291e3d6e16e2a7a16 Reviewed-on: https://skia-review.googlesource.com/9727 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* store vertices arrays inline with objectGravatar Mike Reed2017-03-15
| | | | | | | | | | | Also unify some of naming (esp. around texCoords) BUG=skia:6366 Change-Id: I5a6793f029cccf0cd0a2c1d180b259ce4eab526f Reviewed-on: https://skia-review.googlesource.com/9705 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Fix SkFILEStream.Gravatar Ben Wagner2017-03-10
| | | | | | | Change-Id: I8c66e4e3e857227aed3d0bc497982f4c0d96d917 Reviewed-on: https://skia-review.googlesource.com/9498 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com>
* Use fast path for circular shadows.Gravatar Jim Van Verth2017-03-02
| | | | | | | | | | | | Also cleans up some of the MaskFilter code to make it more correct. BUG=skia:6119 Change-Id: I93016bcdd9c55fcb2d1dc8776428a72eb563d67a Reviewed-on: https://skia-review.googlesource.com/9116 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
| | | | | | | | | This should stabilize the replay testing on the bots. Change-Id: I89e3e308000743da6e1a765751103cffabc7e4ba Reviewed-on: https://skia-review.googlesource.com/8902 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
| | | | | | | Change-Id: I0ed15ab102fa1e0a364d5f3a953bedd8afbda3c3 Reviewed-on: https://skia-review.googlesource.com/8853 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
| | | | | | | | | | | | Ran: find src include \( -name '*.cpp' -o -name '*.h' \) -executable -exec chmod -x {} \; BUG=skia: Change-Id: I04a4adbfcea9fd9860ab83d43734dc5158d3a884 Reviewed-on: https://skia-review.googlesource.com/8220 Commit-Queue: Ben Wagner <benjaminwagner@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
| | | | | | | Change-Id: Ia81e7a771d345286533752708e4304c1ae3b97c9 Reviewed-on: https://skia-review.googlesource.com/8042 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully ↵Gravatar Brian Salomon2017-02-07
| | | | | | | | | occluded. Change-Id: Id0db49ad45b341d39abf7ee532ecc0799a832192 Reviewed-on: https://skia-review.googlesource.com/8079 Commit-Queue: Stan Iliev <stani@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
| | | | | | | | | BUG=skia:6119 Change-Id: I37639ebab43c9f32f48d2d7dbb8d4619efb9b09e Reviewed-on: https://skia-review.googlesource.com/8061 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
| | | | | | | | | | | | | Multiple ambient and spot shadows can be cached for each geometry. Spot shadows can be reused when x,y light offset is different. We categorize spot shadows for rrects as either transparent, opaque with partial umbra occlusion, or opaque with full umbra occlusion and use that to improve cache performance. Change-Id: Id530bdaa5092edb46c8f584979090fbb766307fc Reviewed-on: https://skia-review.googlesource.com/7987 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
| | | | | | | Change-Id: I42a9d06a18928588347a6dea2f6150518ba29aa8 Reviewed-on: https://skia-review.googlesource.com/7886 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
| | | | | | | | | | | | | | | 1) Transform the path center to device space before computing the shadow offset. 2) Modulate the shadow color by the color filter's output color. 3) Make the scale of path points in the spot tessellator be relative to the path centroid. 4) Clamp the shadow alphas at 1. Change-Id: I480476df79b959f11c1eca0ba2a49a134d355cbb Reviewed-on: https://skia-review.googlesource.com/7860 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add caching of ambient and spot shadow meshes.Gravatar Brian Salomon2017-02-01
| | | | | | | Change-Id: If882186225621af4af4b4ddae0c786ec33ff40f3 Reviewed-on: https://skia-review.googlesource.com/7643 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Make SkShadowUtils tessellations ref counted in preparation for caching them.Gravatar Brian Salomon2017-01-31
| | | | | | | Change-Id: I60133fcc4101a27bcc3e7ad38e7348ad9147b8a9 Reviewed-on: https://skia-review.googlesource.com/7784 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
| | | | | | | | | BUG=skia:6119 Change-Id: I4c4a8933c663ccc057596318a06c538175b9f16b Reviewed-on: https://skia-review.googlesource.com/7726 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Split ShadowMaskFilter into separate ambient and spot mask filtersGravatar Jim Van Verth2017-01-16
| | | | | | | | | | | | This does not change the public API. BUG=skia:6119 Change-Id: Ibdcd2f8611bc2eec332d8a65e5d51246b89a0a90 Reviewed-on: https://skia-review.googlesource.com/7083 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Move Android shadow rendering interface to util library.Gravatar Jim Van Verth2017-01-13
BUG=skia:6119 Change-Id: I8318cf2758042ffd0c81c5fa74240acbf7bea61f Reviewed-on: https://skia-review.googlesource.com/6999 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>