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sksl
Commit message (
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Author
Age
*
put sksl->glsl modifiers in correct order
Ethan Nicholas
2017-03-10
*
fixed duplicate interface variable in SPIR-V output
Ethan Nicholas
2017-03-02
*
fix leak in SPIRV code generator
Ethan Nicholas
2017-03-02
*
changed skslc layout parsing strategy
Ethan Nicholas
2017-03-01
*
Re-land of skslc switch support
Ethan Nicholas
2017-02-27
*
Revert "skslc switch support"
Ethan Nicholas
2017-02-23
*
skslc switch support
Ethan Nicholas
2017-02-23
*
fixed SPIR-V vector equality tests
Ethan Nicholas
2017-02-21
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
Fixed a couple of spots where sksl didn't have proper array support.
Ethan Nicholas
2017-02-16
*
improved performance of parsing SkSLLayout flags
Ethan Nicholas
2017-02-15
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
Revert "added support for sk_ClipDistance"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
added support for sk_VertexID
Ethan Nicholas
2017-02-07
*
fixed assertion error when calling matrixCompMult()
Ethan Nicholas
2017-02-07
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Add offset to uniform blocks in Vulkan
Greg Daniel
2017-01-27
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Added constant propagation and better variable liveness tracking to skslc.
Ethan Nicholas
2017-01-19
*
Revert "Added constant propagation and better variable liveness tracking to"
Ethan Nicholas
2017-01-19
*
Added constant propagation and better variable liveness tracking to
Ethan Nicholas
2017-01-19
*
do/while loops in SPIR-V no longer cause an assertion failure
Ethan Nicholas
2017-01-17
*
Fixed another division by zero error in skslc
Ethan Nicholas
2017-01-13
*
fix skslc crash when ternary parameter types don't match
Ethan Nicholas
2017-01-04
*
fixed a divide-by-zero bug in skslc
Ethan Nicholas
2017-01-03
*
Force classic locale when parsing floats in skslc.
Ethan Nicholas
2017-01-03
*
fix for Vulkan SPIR-V crash on some systems
Ethan Nicholas
2017-01-03
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
added support for layout(offset=...) to skslc
Ethan Nicholas
2016-11-28
*
unified ASTLayout/Layout and ASTModifiers/Modifiers
Ethan Nicholas
2016-11-28
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
added support for push_constant layout
ethannicholas
2016-11-22
*
Add support for input attachments in SkSL spirv
Greg Daniel
2016-11-22
*
sksl programs can now directly query GLSL caps
Ethan Nicholas
2016-11-22
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
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