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Commit message (Expand)AuthorAge
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* Add GS Invocations caps to SkSL StandaloneShaderCapsGravatar Chris Dalton2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Reduced size of SkSL lexer tablesGravatar Ethan Nicholas2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Minor fixes to SkSL precisions"Gravatar Ethan Nicholas2017-09-18
* Minor fixes to SkSL precisionsGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Add missing stdarg.h includeGravatar Roger Johannesson2017-09-11
* Fix for Google3 roll failureGravatar Ethan Nicholas2017-09-07
* Revert "Revert "Initial checkin of SkSL lexical analyzer generator (not actua...Gravatar Ethan Nicholas2017-09-07
* Revert "Initial checkin of SkSL lexical analyzer generator (not actually in u...Gravatar Ethan Nicholas2017-09-06
* Initial checkin of SkSL lexical analyzer generator (not actually in use yet).Gravatar Ethan Nicholas2017-09-06
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Revert "fixed constant vector swizzling"Gravatar Brian Salomon2017-08-17
* fixed constant vector swizzlingGravatar Ethan Nicholas2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Don't emit CRLF when generating code on Windows (from SkSL)Gravatar Brian Osman2017-08-15
* Micro optimizations to SkSL parserGravatar Brian Osman2017-08-15
* Fix string typing in generated codeGravatar Brian Osman2017-08-15
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* reduced number of string copies in SkSL parserGravatar Ethan Nicholas2017-08-14
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* added canUseFractForNegativeValues to standalone shader capsGravatar Ethan Nicholas2017-08-08
* Relocate gradient negative fract() workaround to GLSLCodeGeneratorGravatar Florin Malita2017-08-08
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* fixed missing INT_MAX definitionGravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* automatically generate clone() methods for SkSL fragment processorsGravatar Ethan Nicholas2017-07-31
* added support for flat and noperspective modifiers in SPIR-VGravatar Ethan Nicholas2017-07-31
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Remove the now unused GR_PROXY_MOVE macroGravatar Brian Salomon2017-07-28
* SPIR-V geometry shader supportGravatar Ethan Nicholas2017-07-24
* SPIR-V array constructorsGravatar Ethan Nicholas2017-07-24
* SPIR-V matrix fixesGravatar Ethan Nicholas2017-07-24
* fixed SPIR-V int->uint conversionGravatar Ethan Nicholas2017-07-19
* fixed use-after-free in sksl switch statementsGravatar Ethan Nicholas2017-07-18
* added sksl support for integerSupport capGravatar Ethan Nicholas2017-07-18
* fixed skslc vec4 uniformsGravatar Ethan Nicholas2017-07-17
* fixed sksl static ifs to work for CircleEffectGravatar Ethan Nicholas2017-07-14
* SPIR-V support for more integer operationsGravatar Ethan Nicholas2017-07-13
* Re-land of "converted GrSimpleTextureEffect to sksl"Gravatar Ethan Nicholas2017-07-13