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Commit message (
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Author
Age
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
Add GS Invocations caps to SkSL StandaloneShaderCaps
Chris Dalton
2017-10-06
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Reduced size of SkSL lexer tables
Ethan Nicholas
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Minor fixes to SkSL precisions"
Ethan Nicholas
2017-09-18
*
Minor fixes to SkSL precisions
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Add missing stdarg.h include
Roger Johannesson
2017-09-11
*
Fix for Google3 roll failure
Ethan Nicholas
2017-09-07
*
Revert "Revert "Initial checkin of SkSL lexical analyzer generator (not actua...
Ethan Nicholas
2017-09-07
*
Revert "Initial checkin of SkSL lexical analyzer generator (not actually in u...
Ethan Nicholas
2017-09-06
*
Initial checkin of SkSL lexical analyzer generator (not actually in use yet).
Ethan Nicholas
2017-09-06
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Revert "fixed constant vector swizzling"
Brian Salomon
2017-08-17
*
fixed constant vector swizzling
Ethan Nicholas
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Don't emit CRLF when generating code on Windows (from SkSL)
Brian Osman
2017-08-15
*
Micro optimizations to SkSL parser
Brian Osman
2017-08-15
*
Fix string typing in generated code
Brian Osman
2017-08-15
*
Switch SkSL to std::string
Brian Osman
2017-08-14
*
reduced number of string copies in SkSL parser
Ethan Nicholas
2017-08-14
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
added canUseFractForNegativeValues to standalone shader caps
Ethan Nicholas
2017-08-08
*
Relocate gradient negative fract() workaround to GLSLCodeGenerator
Florin Malita
2017-08-08
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
fixed missing INT_MAX definition
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
automatically generate clone() methods for SkSL fragment processors
Ethan Nicholas
2017-07-31
*
added support for flat and noperspective modifiers in SPIR-V
Ethan Nicholas
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Remove the now unused GR_PROXY_MOVE macro
Brian Salomon
2017-07-28
*
SPIR-V geometry shader support
Ethan Nicholas
2017-07-24
*
SPIR-V array constructors
Ethan Nicholas
2017-07-24
*
SPIR-V matrix fixes
Ethan Nicholas
2017-07-24
*
fixed SPIR-V int->uint conversion
Ethan Nicholas
2017-07-19
*
fixed use-after-free in sksl switch statements
Ethan Nicholas
2017-07-18
*
added sksl support for integerSupport cap
Ethan Nicholas
2017-07-18
*
fixed skslc vec4 uniforms
Ethan Nicholas
2017-07-17
*
fixed sksl static ifs to work for CircleEffect
Ethan Nicholas
2017-07-14
*
SPIR-V support for more integer operations
Ethan Nicholas
2017-07-13
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
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