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* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* renamed SkSL's assert macrosGravatar Ethan Nicholas2018-06-12
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* initial SkSLJIT checkinGravatar Ethan Nicholas2018-03-27
* added frexp support to SkSLGravatar Ethan Nicholas2018-03-26
* fix SkSL SPIR-V geometry shaders' entry point declarationGravatar Ethan Nicholas2018-03-16
* Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...Gravatar Ethan Nicholas2018-03-01
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* sk_in array is now sized correctly in SPIR-V outputGravatar Ethan Nicholas2018-01-17
* cleaned up SkSL constant handlingGravatar Ethan Nicholas2018-01-17
* fixed inconsistent ordering of SkSL enumsGravatar Ethan Nicholas2018-01-08
* fixed a couple of SkSL ushort issuesGravatar Ethan Nicholas2017-12-19
* added SkSL support for all blend mode layoutsGravatar Ethan Nicholas2017-11-27
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* Revert "refactored SkSLVarDeclaration out of existence"Gravatar Ethan Nicholas2017-11-07
* refactored SkSLVarDeclaration out of existenceGravatar Ethan Nicholas2017-11-07
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* converted GrRectBlurEffect to SkSLGravatar Ethan Nicholas2017-10-16
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Revert "fixed constant vector swizzling"Gravatar Brian Salomon2017-08-17
* fixed constant vector swizzlingGravatar Ethan Nicholas2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* fixed missing INT_MAX definitionGravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* fixed use-after-free in sksl switch statementsGravatar Ethan Nicholas2017-07-18
* Re-land of "converted GrSimpleTextureEffect to sksl"Gravatar Ethan Nicholas2017-07-13
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27