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Commit message (
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Author
Age
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
initial SkSLJIT checkin
Ethan Nicholas
2018-03-27
*
added frexp support to SkSL
Ethan Nicholas
2018-03-26
*
fix SkSL SPIR-V geometry shaders' entry point declaration
Ethan Nicholas
2018-03-16
*
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...
Ethan Nicholas
2018-03-01
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
sk_in array is now sized correctly in SPIR-V output
Ethan Nicholas
2018-01-17
*
cleaned up SkSL constant handling
Ethan Nicholas
2018-01-17
*
fixed inconsistent ordering of SkSL enums
Ethan Nicholas
2018-01-08
*
fixed a couple of SkSL ushort issues
Ethan Nicholas
2017-12-19
*
added SkSL support for all blend mode layouts
Ethan Nicholas
2017-11-27
*
sksl enum support
Ethan Nicholas
2017-11-13
*
Revert "refactored SkSLVarDeclaration out of existence"
Ethan Nicholas
2017-11-07
*
refactored SkSLVarDeclaration out of existence
Ethan Nicholas
2017-11-07
*
Re-land "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-26
*
Revert "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-25
*
converted OverdrawColorFilter to SkSL
Ethan Nicholas
2017-10-25
*
converted GrRectBlurEffect to SkSL
Ethan Nicholas
2017-10-16
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Revert "fixed constant vector swizzling"
Brian Salomon
2017-08-17
*
fixed constant vector swizzling
Ethan Nicholas
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
fixed missing INT_MAX definition
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
fixed use-after-free in sksl switch statements
Ethan Nicholas
2017-07-18
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-21
*
Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...
Mike Reed
2017-06-21
*
Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...
Ethan Nicholas
2017-06-20
*
Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"
Greg Daniel
2017-06-15
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-15
*
Re-land "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
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