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path: root/src/sksl/ir
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* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Revert "fixed constant vector swizzling"Gravatar Brian Salomon2017-08-17
* fixed constant vector swizzlingGravatar Ethan Nicholas2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* fixed missing INT_MAX definitionGravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* fixed use-after-free in sksl switch statementsGravatar Ethan Nicholas2017-07-18
* Re-land of "converted GrSimpleTextureEffect to sksl"Gravatar Ethan Nicholas2017-07-13
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"Gravatar Greg Daniel2017-06-15
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-15
* Re-land "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Revert "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Fixed an issue with sksl variable declarationsGravatar Ethan Nicholas2017-06-02
* sksl support for static ifs & switchesGravatar Ethan Nicholas2017-05-10
* header cleanupGravatar Hal Canary2017-05-05
* sksl support for buffer blocksGravatar Ethan Nicholas2017-05-02
* sksl can now fold constant vector or matrix equality expressionsGravatar Ethan Nicholas2017-04-25
* Improved skslc optimizer, particularly around vectors.Gravatar Ethan Nicholas2017-04-20
* skslc can now be compiled with no Skia dependencies, in preparation for its e...Gravatar Ethan Nicholas2017-03-31
* Revert "skslc can now be compiled with no Skia dependencies, in preparation f...Gravatar Ethan Nicholas2017-03-31
* skslc can now be compiled with no Skia dependencies, in preparation for its e...Gravatar Ethan Nicholas2017-03-31
* fixed skslc SPIR-V memory errorGravatar Ethan Nicholas2017-03-30
* Revert "skslc can now be compiled with no Skia dependencies, in preparation for"Gravatar Ethan Nicholas2017-03-30
* skslc can now be compiled with no Skia dependencies, in preparation forGravatar Ethan Nicholas2017-03-30
* check-headers-self-sufficient: updateGravatar Hal Canary2017-03-21
* Re-land of skslc switch supportGravatar Ethan Nicholas2017-02-27
* Revert "skslc switch support"Gravatar Ethan Nicholas2017-02-23
* skslc switch supportGravatar Ethan Nicholas2017-02-23
* sksl support for geometry shadersGravatar Ethan Nicholas2017-02-17
* Fixed a couple of spots where sksl didn't have proper array support.Gravatar Ethan Nicholas2017-02-16
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Make header files self-sufficientGravatar Hal Canary2017-02-10