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Commit message (
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Author
Age
...
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
sksl support for static ifs & switches
Ethan Nicholas
2017-05-10
*
header cleanup
Hal Canary
2017-05-05
*
sksl support for buffer blocks
Ethan Nicholas
2017-05-02
*
sksl can now fold constant vector or matrix equality expressions
Ethan Nicholas
2017-04-25
*
Improved skslc optimizer, particularly around vectors.
Ethan Nicholas
2017-04-20
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
fixed skslc SPIR-V memory error
Ethan Nicholas
2017-03-30
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
check-headers-self-sufficient: update
Hal Canary
2017-03-21
*
Re-land of skslc switch support
Ethan Nicholas
2017-02-27
*
Revert "skslc switch support"
Ethan Nicholas
2017-02-23
*
skslc switch support
Ethan Nicholas
2017-02-23
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
Fixed a couple of spots where sksl didn't have proper array support.
Ethan Nicholas
2017-02-16
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
fixed assertion error when calling matrixCompMult()
Ethan Nicholas
2017-02-07
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Added constant propagation and better variable liveness tracking to skslc.
Ethan Nicholas
2017-01-19
*
Revert "Added constant propagation and better variable liveness tracking to"
Ethan Nicholas
2017-01-19
*
Added constant propagation and better variable liveness tracking to
Ethan Nicholas
2017-01-19
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
added support for layout(offset=...) to skslc
Ethan Nicholas
2016-11-28
*
unified ASTLayout/Layout and ASTModifiers/Modifiers
Ethan Nicholas
2016-11-28
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
added support for push_constant layout
ethannicholas
2016-11-22
*
Add support for input attachments in SkSL spirv
Greg Daniel
2016-11-22
*
sksl programs can now directly query GLSL caps
Ethan Nicholas
2016-11-22
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Revert "Revert "Add support for image load to SkSL""
Brian Salomon
2016-11-16
*
Revert of added support for push_constant layout (patchset #7 id:140001 of ht...
egdaniel
2016-11-16
*
Revert "Add support for image load to SkSL"
Stan Iliev
2016-11-16
*
Add support for image load to SkSL
Brian Salomon
2016-11-16
*
added support for push_constant layout
ethannicholas
2016-11-15
*
Reduced skslc memory consumption
ethannicholas
2016-10-28
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