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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-01-19 16:58:02 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-19 22:36:26 +0000
commitde4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5 (patch)
treeedbe55dab521fec2922e3826b4e3d26150254411 /src/sksl/ir
parent5bee0b6de6b3ad1166d067e6b5046b48b8240a29 (diff)
Replaced all calls to fragmentPosition() with sk_FragCoord
BUG=skia: Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d Reviewed-on: https://skia-review.googlesource.com/5941 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/sksl/ir')
-rw-r--r--src/sksl/ir/SkSLProgram.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/sksl/ir/SkSLProgram.h b/src/sksl/ir/SkSLProgram.h
index 6a73be6983..e4a975b279 100644
--- a/src/sksl/ir/SkSLProgram.h
+++ b/src/sksl/ir/SkSLProgram.h
@@ -27,6 +27,8 @@ namespace SkSL {
struct Program {
struct Settings {
const GrShaderCaps* fCaps = nullptr;
+ // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate
+ // must be flipped.
bool fFlipY = false;
};
@@ -34,12 +36,17 @@ struct Program {
// if true, this program requires the render target height uniform to be defined
bool fRTHeight;
+ // if true, this program must be recompiled if the flipY setting changes. If false, the
+ // program will compile to the same code regardless of the flipY setting.
+ bool fFlipY;
+
void reset() {
fRTHeight = false;
+ fFlipY = false;
}
bool isEmpty() {
- return !fRTHeight;
+ return !fRTHeight && !fFlipY;
}
};