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sksl
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SkSLSPIRVCodeGenerator.cpp
Commit message (
Expand
)
Author
Age
...
*
fixed SPIR-V int->uint conversion
Ethan Nicholas
2017-07-19
*
SPIR-V support for more integer operations
Ethan Nicholas
2017-07-13
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
*
SPIR-V comma operator support
Ethan Nicholas
2017-06-30
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "Revert "clean up sksl dead variable handling""
Ethan Nicholas
2017-06-22
*
Revert "clean up sksl dead variable handling"
Greg Daniel
2017-06-21
*
clean up sksl dead variable handling
Ethan Nicholas
2017-06-21
*
added SPIR-V RelaxedPrecision
Ethan Nicholas
2017-06-12
*
Re-land "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Revert "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
simplify a confusing expression in SkSLSPIRVCodeGenerator
Ethan Nicholas
2017-05-31
*
skslc SPIR-V mod support
Ethan Nicholas
2017-05-17
*
sksl SPIR-V sampledBuffer support
Ethan Nicholas
2017-05-03
*
sksl support for buffer blocks
Ethan Nicholas
2017-05-02
*
Improved skslc optimizer, particularly around vectors.
Ethan Nicholas
2017-04-20
*
fixed SPIR-V compilation error with unmodified variables
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
fixed skslc SPIR-V memory error
Ethan Nicholas
2017-03-30
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
fixed duplicate interface variable in SPIR-V output
Ethan Nicholas
2017-03-02
*
fix leak in SPIRV code generator
Ethan Nicholas
2017-03-02
*
fixed SPIR-V vector equality tests
Ethan Nicholas
2017-02-21
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
Fixed a couple of spots where sksl didn't have proper array support.
Ethan Nicholas
2017-02-16
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Add offset to uniform blocks in Vulkan
Greg Daniel
2017-01-27
*
Added constant propagation and better variable liveness tracking to skslc.
Ethan Nicholas
2017-01-19
*
Revert "Added constant propagation and better variable liveness tracking to"
Ethan Nicholas
2017-01-19
*
Added constant propagation and better variable liveness tracking to
Ethan Nicholas
2017-01-19
*
do/while loops in SPIR-V no longer cause an assertion failure
Ethan Nicholas
2017-01-17
*
fix for Vulkan SPIR-V crash on some systems
Ethan Nicholas
2017-01-03
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
added support for layout(offset=...) to skslc
Ethan Nicholas
2016-11-28
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
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