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path: root/src/sksl/SkSLGLSLCodeGenerator.cpp
Commit message (Expand)AuthorAge
* sksl: Add a "sk_Clockwise" built-inGravatar Chris Dalton2018-07-27
* Fixed GLSL header line orderingGravatar Ethan Nicholas2018-07-27
* fixed geometry shaders when canUseFragCoord is falseGravatar Ethan Nicholas2018-07-24
* Move fragCoord workaround declarationGravatar Brian Osman2018-07-20
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* renamed SkSL's assert macrosGravatar Ethan Nicholas2018-06-12
* Don't 'require' external image extensions, 'enable' themGravatar Brian Osman2018-04-25
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* With ES3, enable both ES2 and ES3 external image extensionsGravatar Brian Osman2018-04-18
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Add a shader cap for incomplete short int precisionGravatar Chris Dalton2018-03-14
* Don't use LOD bias on OES external texturesGravatar Brian Osman2018-02-21
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* Revert "Revert "Added SkSL workaround for devices which cannot safely access ...Gravatar Brian Osman2018-01-16
* Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...Gravatar Brian Osman2018-01-12
* Added SkSL workaround for devices which cannot safely access gl_FragCoordGravatar Brian Osman2018-01-12
* Enable the GL_EXT_geometry_shader extension where necessaryGravatar Chris Dalton2018-01-11
* sksl now provides support for inverse, transpose, et al. on older versions of...Gravatar Ethan Nicholas2018-01-04
* fixed a couple of SkSL ushort issuesGravatar Ethan Nicholas2017-12-19
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* converted LumaColorFilterEffect to skslGravatar Ethan Nicholas2017-11-07
* Revert "refactored SkSLVarDeclaration out of existence"Gravatar Ethan Nicholas2017-11-07
* refactored SkSLVarDeclaration out of existenceGravatar Ethan Nicholas2017-11-07
* preliminary SkSL Metal backendGravatar Ethan Nicholas2017-10-24
* Add sk_InstanceIDGravatar Chris Dalton2017-10-17
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Minor fixes to SkSL precisions"Gravatar Ethan Nicholas2017-09-18
* Minor fixes to SkSL precisionsGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Relocate gradient negative fract() workaround to GLSLCodeGeneratorGravatar Florin Malita2017-08-08
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01