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sksl
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SkSLGLSLCodeGenerator.cpp
Commit message (
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Author
Age
*
sksl enum support
Ethan Nicholas
2017-11-13
*
converted LumaColorFilterEffect to sksl
Ethan Nicholas
2017-11-07
*
Revert "refactored SkSLVarDeclaration out of existence"
Ethan Nicholas
2017-11-07
*
refactored SkSLVarDeclaration out of existence
Ethan Nicholas
2017-11-07
*
preliminary SkSL Metal backend
Ethan Nicholas
2017-10-24
*
Add sk_InstanceID
Chris Dalton
2017-10-17
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Minor fixes to SkSL precisions"
Ethan Nicholas
2017-09-18
*
Minor fixes to SkSL precisions
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Relocate gradient negative fract() workaround to GLSLCodeGenerator
Florin Malita
2017-08-08
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "Revert "clean up sksl dead variable handling""
Ethan Nicholas
2017-06-22
*
Revert "clean up sksl dead variable handling"
Greg Daniel
2017-06-21
*
clean up sksl dead variable handling
Ethan Nicholas
2017-06-21
*
fixed issue with SkSL dead code elimination
Ethan Nicholas
2017-06-12
*
Re-land "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Revert "Fixed an issue with sksl variable declarations"
Ethan Nicholas
2017-06-02
*
Fixed an issue with sksl variable declarations
Ethan Nicholas
2017-06-02
*
skslc comma operator and optimizer fixes
Ethan Nicholas
2017-05-17
*
Improved skslc optimizer, particularly around vectors.
Ethan Nicholas
2017-04-20
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
put sksl->glsl modifiers in correct order
Ethan Nicholas
2017-03-10
*
Re-land of skslc switch support
Ethan Nicholas
2017-02-27
*
Revert "skslc switch support"
Ethan Nicholas
2017-02-23
*
skslc switch support
Ethan Nicholas
2017-02-23
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
Fixed a couple of spots where sksl didn't have proper array support.
Ethan Nicholas
2017-02-16
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
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