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sksl
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SkSLCompiler.h
Commit message (
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Author
Age
*
Re-re-land "added GrSkSLFP and converted DitherEffect to use it"
Ethan Nicholas
2018-07-31
*
sksl: Add a "sk_Clockwise" built-in
Chris Dalton
2018-07-27
*
added integration for non-moltenvk use of SkSLC MSL generator
Timothy Liang
2018-07-23
*
Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""
Ethan Nicholas
2018-07-19
*
Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""
Ethan Nicholas
2018-07-19
*
Revert "added GrSkSLFP and converted DitherEffect to use it"
Kevin Lubick
2018-06-19
*
added GrSkSLFP and converted DitherEffect to use it
Ethan Nicholas
2018-06-18
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
initial SkSLJIT checkin
Ethan Nicholas
2018-03-27
*
switched SPIR-V vertexid to vertexindex
Ethan Nicholas
2018-03-22
*
fix SkSL SPIR-V geometry shaders' entry point declaration
Ethan Nicholas
2018-03-16
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
preliminary SkSL Metal backend
Ethan Nicholas
2017-10-24
*
Add sk_InstanceID
Chris Dalton
2017-10-17
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
fixed sksl static ifs to work for CircleEffect
Ethan Nicholas
2017-07-14
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-21
*
Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...
Mike Reed
2017-06-21
*
Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...
Ethan Nicholas
2017-06-20
*
Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"
Greg Daniel
2017-06-15
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-15
*
Improved skslc optimizer, particularly around vectors.
Ethan Nicholas
2017-04-20
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
*
skslc can now be compiled with no Skia dependencies, in preparation for
Ethan Nicholas
2017-03-30
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
sksl support for geometry shaders
Ethan Nicholas
2017-02-17
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
Revert "added support for sk_ClipDistance"
Ethan Nicholas
2017-02-09
*
added support for sk_ClipDistance
Ethan Nicholas
2017-02-09
*
added support for sk_VertexID
Ethan Nicholas
2017-02-07
*
Revert "Added dead variable / code elimination to skslc."
Ethan Nicholas
2017-02-06
*
Added dead variable / code elimination to skslc.
Ethan Nicholas
2017-02-03
*
Added constant propagation and better variable liveness tracking to skslc.
Ethan Nicholas
2017-01-19
*
Revert "Added constant propagation and better variable liveness tracking to"
Ethan Nicholas
2017-01-19
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