aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/sksl/SkSLCompiler.h
Commit message (Expand)AuthorAge
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* initial SkSLJIT checkinGravatar Ethan Nicholas2018-03-27
* switched SPIR-V vertexid to vertexindexGravatar Ethan Nicholas2018-03-22
* fix SkSL SPIR-V geometry shaders' entry point declarationGravatar Ethan Nicholas2018-03-16
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* preliminary SkSL Metal backendGravatar Ethan Nicholas2017-10-24
* Add sk_InstanceIDGravatar Chris Dalton2017-10-17
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* fixed sksl static ifs to work for CircleEffectGravatar Ethan Nicholas2017-07-14
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Revert "Re-land sksl fragment processor support"Gravatar Mike Klein2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"Gravatar Greg Daniel2017-06-15
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-15
* Improved skslc optimizer, particularly around vectors.Gravatar Ethan Nicholas2017-04-20
* skslc can now be compiled with no Skia dependencies, in preparation for its e...Gravatar Ethan Nicholas2017-03-31
* Revert "skslc can now be compiled with no Skia dependencies, in preparation f...Gravatar Ethan Nicholas2017-03-31
* skslc can now be compiled with no Skia dependencies, in preparation for its e...Gravatar Ethan Nicholas2017-03-31
* Revert "skslc can now be compiled with no Skia dependencies, in preparation for"Gravatar Ethan Nicholas2017-03-30
* skslc can now be compiled with no Skia dependencies, in preparation forGravatar Ethan Nicholas2017-03-30
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* sksl support for geometry shadersGravatar Ethan Nicholas2017-02-17
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* Revert "added support for sk_ClipDistance"Gravatar Ethan Nicholas2017-02-09
* added support for sk_ClipDistanceGravatar Ethan Nicholas2017-02-09
* added support for sk_VertexIDGravatar Ethan Nicholas2017-02-07
* Revert "Added dead variable / code elimination to skslc."Gravatar Ethan Nicholas2017-02-06
* Added dead variable / code elimination to skslc.Gravatar Ethan Nicholas2017-02-03
* Added constant propagation and better variable liveness tracking to skslc.Gravatar Ethan Nicholas2017-01-19
* Revert "Added constant propagation and better variable liveness tracking to"Gravatar Ethan Nicholas2017-01-19
* Added constant propagation and better variable liveness tracking toGravatar Ethan Nicholas2017-01-19
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* sksl programs can now directly query GLSL capsGravatar Ethan Nicholas2016-11-22
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21