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* Devolve SkTwoPointConicalGradient to SkRadialGradient when possibleGravatar Florin Malita2017-07-11
* add stages for black and white colorsGravatar Mike Reed2017-07-06
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* Disallow burst context instantiation for non-invertible CTMsGravatar Florin Malita2017-07-05
* consolidate logic for matrix stageGravatar Mike Reed2017-07-04
* Handle degenerate 2pt conical center values gracefullyGravatar Florin Malita2017-07-03
* Delete non-raster-pipeline SkTwoPointConicalGradient implGravatar Florin Malita2017-06-30
* Speculative "fix" for crash in analyzeProcessorsGravatar Robert Phillips2017-06-30
* remove unreachable samples for non-N32 imageshadersGravatar Mike Reed2017-06-29
* Always use raster pipeline for SkTwoPointConicalGradientGravatar Florin Malita2017-06-29
* remove filterSpan from SkColorFilterGravatar Mike Reed2017-06-29
* 2pt conical stage for focal-point-outside caseGravatar Florin Malita2017-06-29
* remove unused flag SK_SUPPORT_LEGACY_COLORFILTER_FILTERSPANGravatar Mike Reed2017-06-29
* add guard for handling swizzles via rasterpipelineGravatar Mike Reed2017-06-28
* 2pt conical stage for focal-pt-on-edge caseGravatar Florin Malita2017-06-28
* 2ptconical stageGravatar Florin Malita2017-06-28
* add bgra as 1st class formatGravatar Mike Klein2017-06-27
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* use rasterpipeline for colorfiltersGravatar Mike Reed2017-06-25
* Revert "speculative fix for chrome roll"Gravatar Mike Reed2017-06-24
* speculative fix for chrome rollGravatar Mike Reed2017-06-24
* disable optimization (for now) for androidGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* optimize imageshaders to use clamp for dimension==1Gravatar Mike Reed2017-06-23
* reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yetGravatar Mike Reed2017-06-23
* use mul_inv instead of div for tilingGravatar Mike Reed2017-06-23
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* Remove unused GradientShaderBase4fContext::fDitherGravatar Florin Malita2017-06-19
* Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead codeGravatar Florin Malita2017-06-19
* Remove non-F32 specializations of Sk4fGradientGravatar Florin Malita2017-06-19
* fixed improved perlin noise effect on ANGLEGravatar Ethan Nicholas2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* CanOverflow -> ClampIfNeededGravatar Mike Klein2017-06-09
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* SkShader::asACompose is android-onlyGravatar Mike Reed2017-06-09
* Extend composeshader to support a lerp parameterGravatar Mike Reed2017-06-09
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* Use burst mode for linear gradients w/ > 2 stopsGravatar Florin Malita2017-06-07
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* Add color space support to 4f gradientsGravatar Florin Malita2017-06-06