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shaders
Commit message (
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Author
Age
*
add stages for black and white colors
Mike Reed
2017-07-06
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
Disallow burst context instantiation for non-invertible CTMs
Florin Malita
2017-07-05
*
consolidate logic for matrix stage
Mike Reed
2017-07-04
*
Handle degenerate 2pt conical center values gracefully
Florin Malita
2017-07-03
*
Delete non-raster-pipeline SkTwoPointConicalGradient impl
Florin Malita
2017-06-30
*
Speculative "fix" for crash in analyzeProcessors
Robert Phillips
2017-06-30
*
remove unreachable samples for non-N32 imageshaders
Mike Reed
2017-06-29
*
Always use raster pipeline for SkTwoPointConicalGradient
Florin Malita
2017-06-29
*
remove filterSpan from SkColorFilter
Mike Reed
2017-06-29
*
2pt conical stage for focal-point-outside case
Florin Malita
2017-06-29
*
remove unused flag SK_SUPPORT_LEGACY_COLORFILTER_FILTERSPAN
Mike Reed
2017-06-29
*
add guard for handling swizzles via rasterpipeline
Mike Reed
2017-06-28
*
2pt conical stage for focal-pt-on-edge case
Florin Malita
2017-06-28
*
2ptconical stage
Florin Malita
2017-06-28
*
add bgra as 1st class format
Mike Klein
2017-06-27
*
2pt conical stage for concentric case
Florin Malita
2017-06-27
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
use rasterpipeline for colorfilters
Mike Reed
2017-06-25
*
Revert "speculative fix for chrome roll"
Mike Reed
2017-06-24
*
speculative fix for chrome roll
Mike Reed
2017-06-24
*
disable optimization (for now) for android
Mike Reed
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
optimize imageshaders to use clamp for dimension==1
Mike Reed
2017-06-23
*
reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet
Mike Reed
2017-06-23
*
use mul_inv instead of div for tiling
Mike Reed
2017-06-23
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...
Mike Reed
2017-06-22
*
Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...
Mike Reed
2017-06-21
*
use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...
Mike Reed
2017-06-21
*
Remove unused GradientShaderBase4fContext::fDither
Florin Malita
2017-06-19
*
Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead code
Florin Malita
2017-06-19
*
Remove non-F32 specializations of Sk4fGradient
Florin Malita
2017-06-19
*
fixed improved perlin noise effect on ANGLE
Ethan Nicholas
2017-06-19
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
CanOverflow -> ClampIfNeeded
Mike Klein
2017-06-09
*
Fix GrGradientEffect::isValid()
Brian Salomon
2017-06-09
*
SkShader::asACompose is android-only
Mike Reed
2017-06-09
*
Extend composeshader to support a lerp parameter
Mike Reed
2017-06-09
*
Make gradient effect creation fail if texture LUT creation fails
Brian Salomon
2017-06-09
*
specialize D32 proc for legacy src
Mike Reed
2017-06-09
*
Bump min picture to 7+ months ago
Mike Reed
2017-06-08
*
remove unused xfermode methods
Mike Reed
2017-06-08
*
Remove SkLinearGradient::kForce4fContext_PrivateFlag
Florin Malita
2017-06-07
*
Use burst mode for linear gradients w/ > 2 stops
Florin Malita
2017-06-07
*
Opt-in burst mechanism for pipeline shaders
Florin Malita
2017-06-06
*
Add color space support to 4f gradients
Florin Malita
2017-06-06
*
experiment: force composeshade to always be rasterpipeline
Mike Reed
2017-06-04
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