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path: root/src/shaders/gradients
Commit message (Expand)AuthorAge
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Banish SkShaderBase::isRasterPipelineOnly()Gravatar Florin Malita2018-04-04
* Fixing build with SK_IGNORE_TO_STRING defined.Gravatar Kaloyan Donev2018-03-29
* Make consistent isRadiusIncreasing decisionGravatar Yuqian Li2018-03-19
* Fix concentric 2pt conical gradient in GPU where r1 < r0Gravatar Yuqian Li2018-03-19
* Fix GrTextureStripAtlasManager cleanup order bugGravatar Robert Phillips2018-03-19
* Harden initial LinearGradient4f tilingGravatar Florin Malita2018-03-13
* with no more offline codegen, seed_shader can be normalGravatar Mike Klein2018-03-11
* Make GrTextureStripAtlas DDL friendlyGravatar Robert Phillips2018-03-09
* Simplify decal for gradientsGravatar Mike Reed2018-02-19
* add decal tilemode to shadersGravatar Mike Reed2018-02-16
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Reuse the CPU 2pt conical code in the GPU backendGravatar Yuqian Li2018-01-17
* Remove legacy 2pt conical gradientGravatar Yuqian Li2018-01-16
* Remove DumpHelper as the bug is fixedGravatar Yuqian Li2018-01-09
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Update 2pt conical gradient in raster pipelineGravatar Yuqian Li2018-01-05
* Changes to make 2pt gradient source code better aligned with our future docGravatar Yuqian Li2018-01-02
* Stronger fix for swapping r0, r1 in 2pt conical gradientsGravatar Yuqian Li2018-01-02
* Fix bug of a + (b - a) == 0 for small positive b and huge a (e.g., 1e18)Gravatar Yuqian Li2017-12-28
* Fix conical test where r1 = r2 = 0Gravatar Yuqian Li2017-12-27
* Debug random 2pt conical shadersGravatar Yuqian Li2017-12-21
* Guard the sqrt(temp) where temp < 0 in 2pt conical gradientGravatar Yuqian Li2017-12-20
* Remove SkClampRange (unused)Gravatar Brian Osman2017-12-14
* Revert "Reimplement TwoPointConicalGradient_gpu"Gravatar Yuqian Li2017-12-13
* Reimplement TwoPointConicalGradient_gpuGravatar Yuqian Li2017-12-13
* Push much of the SkColorSpace_Base interface up to SkColorSpaceGravatar Brian Osman2017-12-12
* Use first/second instead of min/max in 2pt conical gradientGravatar Yuqian Li2017-12-11
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Simplify analytical GPU gradient implsGravatar Florin Malita2017-11-09
* Remove SK_SUPPORT_LEGACY_UNIFORM_GRADIENTSGravatar Florin Malita2017-11-06
* Detect explicit uniform gradient positionsGravatar Florin Malita2017-11-04
* Remove SK_SUPPORT_LEGACY_GRADIENT_COLOR_CONVERSIONGravatar Florin Malita2017-11-03
* Enforce gradient color stop monotonicity in ctorGravatar Florin Malita2017-11-03
* Remove gradient onGetGLSLProcessorKey() overridesGravatar Florin Malita2017-11-03
* Streamline legacy gradient color conversionGravatar Florin Malita2017-11-01
* Gradient cleanup passGravatar Florin Malita2017-11-01
* Don't store legacy colors in gradient shadersGravatar Florin Malita2017-10-31
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
* Remove gradient SkFixed position recordsGravatar Florin Malita2017-10-30
* Re-land: Stop using fixed point recs for gradient positioning infoGravatar Florin Malita2017-10-28
* Revert "Stop using fixed point recs for gradient positioning info"Gravatar Florin Malita2017-10-26
* Stop using fixed point recs for gradient positioning infoGravatar Florin Malita2017-10-26
* Tweak gradient shader code to avoid hangs on Tegra3Gravatar Brian Osman2017-10-26