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path: root/src/shaders/gradients
Commit message (Expand)AuthorAge
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* Clarify adjustMatrixAndAppendStages semanticsGravatar Florin Malita2017-07-12
* Devolve SkTwoPointConicalGradient to SkRadialGradient when possibleGravatar Florin Malita2017-07-11
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* consolidate logic for matrix stageGravatar Mike Reed2017-07-04
* Handle degenerate 2pt conical center values gracefullyGravatar Florin Malita2017-07-03
* Delete non-raster-pipeline SkTwoPointConicalGradient implGravatar Florin Malita2017-06-30
* Always use raster pipeline for SkTwoPointConicalGradientGravatar Florin Malita2017-06-29
* 2pt conical stage for focal-point-outside caseGravatar Florin Malita2017-06-29
* 2pt conical stage for focal-pt-on-edge caseGravatar Florin Malita2017-06-28
* 2ptconical stageGravatar Florin Malita2017-06-28
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* Remove unused GradientShaderBase4fContext::fDitherGravatar Florin Malita2017-06-19
* Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead codeGravatar Florin Malita2017-06-19
* Remove non-F32 specializations of Sk4fGradientGravatar Florin Malita2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* Use burst mode for linear gradients w/ > 2 stopsGravatar Florin Malita2017-06-07
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* Add color space support to 4f gradientsGravatar Florin Malita2017-06-06
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* fix premultiplied color generation in linear gradients when using fApplyAlpha...Gravatar Lee Salzman2017-06-01
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25