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path: root/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
Commit message (Expand)AuthorAge
* Switch gradients to as-encoded blendingGravatar Brian Osman2018-07-06
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* Make consistent isRadiusIncreasing decisionGravatar Yuqian Li2018-03-19
* Fix concentric 2pt conical gradient in GPU where r1 < r0Gravatar Yuqian Li2018-03-19
* Reuse the CPU 2pt conical code in the GPU backendGravatar Yuqian Li2018-01-17
* Remove DumpHelper as the bug is fixedGravatar Yuqian Li2018-01-09
* Changes to make 2pt gradient source code better aligned with our future docGravatar Yuqian Li2018-01-02
* Stronger fix for swapping r0, r1 in 2pt conical gradientsGravatar Yuqian Li2018-01-02
* Fix bug of a + (b - a) == 0 for small positive b and huge a (e.g., 1e18)Gravatar Yuqian Li2017-12-28
* Fix conical test where r1 = r2 = 0Gravatar Yuqian Li2017-12-27
* Debug random 2pt conical shadersGravatar Yuqian Li2017-12-21
* Guard the sqrt(temp) where temp < 0 in 2pt conical gradientGravatar Yuqian Li2017-12-20
* Revert "Reimplement TwoPointConicalGradient_gpu"Gravatar Yuqian Li2017-12-13
* Reimplement TwoPointConicalGradient_gpuGravatar Yuqian Li2017-12-13
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Remove gradient onGetGLSLProcessorKey() overridesGravatar Florin Malita2017-11-03
* Remove GrColorSpaceXform from GrGradientEffectGravatar Brian Osman2017-10-25
* Avoid 2PtConical gradient flippingGravatar Florin Malita2017-10-19
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement clone() for Gradient GrFragmentProcessorsGravatar Brian Salomon2017-07-27
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25