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SkTwoPointConicalGradient_gpu.cpp
Commit message (
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Author
Age
*
Switch gradients to as-encoded blending
Brian Osman
2018-07-06
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
Make consistent isRadiusIncreasing decision
Yuqian Li
2018-03-19
*
Fix concentric 2pt conical gradient in GPU where r1 < r0
Yuqian Li
2018-03-19
*
Reuse the CPU 2pt conical code in the GPU backend
Yuqian Li
2018-01-17
*
Remove DumpHelper as the bug is fixed
Yuqian Li
2018-01-09
*
Changes to make 2pt gradient source code better aligned with our future doc
Yuqian Li
2018-01-02
*
Stronger fix for swapping r0, r1 in 2pt conical gradients
Yuqian Li
2018-01-02
*
Fix bug of a + (b - a) == 0 for small positive b and huge a (e.g., 1e18)
Yuqian Li
2017-12-28
*
Fix conical test where r1 = r2 = 0
Yuqian Li
2017-12-27
*
Debug random 2pt conical shaders
Yuqian Li
2017-12-21
*
Guard the sqrt(temp) where temp < 0 in 2pt conical gradient
Yuqian Li
2017-12-20
*
Revert "Reimplement TwoPointConicalGradient_gpu"
Yuqian Li
2017-12-13
*
Reimplement TwoPointConicalGradient_gpu
Yuqian Li
2017-12-13
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Remove gradient onGetGLSLProcessorKey() overrides
Florin Malita
2017-11-03
*
Remove GrColorSpaceXform from GrGradientEffect
Brian Osman
2017-10-25
*
Avoid 2PtConical gradient flipping
Florin Malita
2017-10-19
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Implement clone() for Gradient GrFragmentProcessors
Brian Salomon
2017-07-27
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
Make gradient effect creation fail if texture LUT creation fails
Brian Salomon
2017-06-09
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25