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path: root/src/shaders/gradients/SkTwoPointConicalGradient.h
Commit message (Expand)AuthorAge
* rebaseGravatar Cary Clark2018-06-08
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* check for focaldata failureGravatar Mike Reed2018-05-09
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Banish SkShaderBase::isRasterPipelineOnly()Gravatar Florin Malita2018-04-04
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Reuse the CPU 2pt conical code in the GPU backendGravatar Yuqian Li2018-01-17
* Update 2pt conical gradient in raster pipelineGravatar Yuqian Li2018-01-05
* Avoid 2PtConical gradient flippingGravatar Florin Malita2017-10-19
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* use rasterpipeline for images if matrix is >= scale+translateGravatar Mike Reed2017-08-08
* Gradient stages cleanupGravatar Florin Malita2017-07-30
* Don't instantiate degenerate 2pt gradientsGravatar Florin Malita2017-07-29
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* Delete non-raster-pipeline SkTwoPointConicalGradient implGravatar Florin Malita2017-06-30
* Always use raster pipeline for SkTwoPointConicalGradientGravatar Florin Malita2017-06-29
* 2pt conical stage for focal-pt-on-edge caseGravatar Florin Malita2017-06-28
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25