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SkSweepGradient.cpp
Commit message (
Expand
)
Author
Age
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Fix sweep gradient tiling w/ makeColorSpace
Florin Malita
2017-08-02
*
Tiling support for SkSweepGradient
Florin Malita
2017-08-01
*
Gradient stages cleanup
Florin Malita
2017-07-30
*
Remove now-dead SK_SUPPORT_LEGACY_GRADIENT_MATRIX_MATH code
Florin Malita
2017-07-29
*
Implement clone() for Gradient GrFragmentProcessors
Brian Salomon
2017-07-27
*
Always postConcat() pipeline gradient matrices
Florin Malita
2017-07-25
*
Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
Florin Malita
2017-07-17
*
Remove dead gradient perspective code
Florin Malita
2017-07-13
*
Add some raster pipeline perspective asserts
Florin Malita
2017-07-12
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
2pt conical stage for focal-pt-on-edge case
Florin Malita
2017-06-28
*
Make gradient effect creation fail if texture LUT creation fails
Brian Salomon
2017-06-09
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25