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path: root/src/shaders/gradients/SkRadialGradient.cpp
Commit message (Expand)AuthorAge
* Switch gradients to as-encoded blendingGravatar Brian Osman2018-07-06
* rebaseGravatar Cary Clark2018-06-08
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Remove gradient onGetGLSLProcessorKey() overridesGravatar Florin Malita2017-11-03
* Don't store legacy colors in gradient shadersGravatar Florin Malita2017-10-31
* Delete GradientShaderCacheGravatar Florin Malita2017-10-26
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* Remove GrColorSpaceXform from GrGradientEffectGravatar Brian Osman2017-10-25
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Delete legacy radial gradient implGravatar Florin Malita2017-08-02
* Gradient stages cleanupGravatar Florin Malita2017-07-30
* Remove now-dead SK_SUPPORT_LEGACY_GRADIENT_MATRIX_MATH codeGravatar Florin Malita2017-07-29
* Implement clone() for Gradient GrFragmentProcessorsGravatar Brian Salomon2017-07-27
* Always postConcat() pipeline gradient matricesGravatar Florin Malita2017-07-25
* Revert "Revert "Always use raster pipeline for radial gradients""Gravatar Florin Malita2017-07-21
* Revert "Always use raster pipeline for radial gradients"Gravatar Mike Klein2017-07-21
* Always use raster pipeline for radial gradientsGravatar Florin Malita2017-07-20
* Use raster pipeline for repeat/mirror radial gradientsGravatar Florin Malita2017-07-20
* Revert "Use raster pipeline for repeat/mirror radial gradients"Gravatar Florin Malita2017-07-19
* Use raster pipeline for repeat/mirror radial gradientsGravatar Florin Malita2017-07-19
* Remove dead gradient perspective codeGravatar Florin Malita2017-07-13
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* 2pt conical stage for focal-pt-on-edge caseGravatar Florin Malita2017-06-28
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25