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path: root/src/shaders/SkShader.cpp
Commit message (Expand)AuthorAge
* Feed seed_shader() iota through a context pointer.Gravatar Mike Klein2017-10-18
* fold params into StageRecGravatar Mike Reed2017-08-29
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* use rasterpipeline for images if matrix is >= scale+translateGravatar Mike Reed2017-08-08
* simplify shaderbase -- remove shaderproc -- no measurable speed diffGravatar Mike Reed2017-08-07
* remove unused shadeSpanAlpha -- handled by rasterpipelineGravatar Mike Reed2017-08-07
* Delete legacy radial gradient implGravatar Florin Malita2017-08-02
* Remove dead gradient perspective codeGravatar Florin Malita2017-07-13
* Add some raster pipeline perspective assertsGravatar Florin Malita2017-07-12
* Disallow burst context instantiation for non-invertible CTMsGravatar Florin Malita2017-07-05
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25