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path: root/src/shaders/SkLightingShader.cpp
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* Address fuzzer issueGravatar Robert Phillips2018-07-24
| | | | | | | | | TBR=egdaniel@google.com Bug: 866775 Change-Id: I6d1fa18c4abfad26bf137e491ca2f3ac6b3d7b03 Reviewed-on: https://skia-review.googlesource.com/143101 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Restore SkLightingShader and associated classesGravatar Robert Phillips2018-07-17
| | | | | | | | | This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa Reviewed-on: https://skia-review.googlesource.com/141545 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
| | | | | | | | Change-Id: I8050414c30dfdb5df23ca79955adc5ba3a29d3f5 Reviewed-on: https://skia-review.googlesource.com/31140 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Require clone() be implemented by GrFragmentProcessor subclassesGravatar Brian Salomon2017-07-31
| | | | | | | Change-Id: I66ba0978e5748806d563ff4f26000e4e0095ed24 Reviewed-on: https://skia-review.googlesource.com/29042 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
| | | | | | | | Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Implement GrFragmentProcessor::clone() for lighting and perlin noise classesGravatar Brian Salomon2017-07-26
| | | | | | | Change-Id: I4c6d426f170711a06d833257422092bb4b9de20c Reviewed-on: https://skia-review.googlesource.com/26945 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* sk_sp: act as if operator bool() not implicit.Gravatar Hal Canary2017-07-20
| | | | | | | Change-Id: Icd426a162ca0c778db7b3373efcb2c546da50273 Reviewed-on: https://skia-review.googlesource.com/22543 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Speculative "fix" for crash in analyzeProcessorsGravatar Robert Phillips2017-06-30
| | | | | | | | | | | | | | From the bug it looks like a null fragment processors may be getting into the processor set. This CL tries to plug any gaps in our fragmentProcessor handling. The only real substantive part to this CL is the addition of some "if (!fp) { return nullptr; }" blocks. Everything else is just to add chokepoints for processor allocation. Bug: 734076 Change-Id: I4952b1a05bc6690d5aa09de977fa6dc54c80338a Reviewed-on: https://skia-review.googlesource.com/21267 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>