| Commit message (Collapse) | Author | Age |
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This reverts commit 5191880cbf3ee4d122b0d11b4945fbab0784fda7.
Reason for revert: broke flutter
Original change's description:
> remove toString
>
> toString may have been used by obsolete debugger only
> find out if that is so
>
> R=​brianosman@google.com,bsalomon@google.com
>
> Docs-Preview: https://skia.org/?cl=119894
> Bug:830651
> Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> Reviewed-on: https://skia-review.googlesource.com/119894
> Commit-Queue: Cary Clark <caryclark@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 830651
Reviewed-on: https://skia-review.googlesource.com/129340
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
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toString may have been used by obsolete debugger only
find out if that is so
R=brianosman@google.com,bsalomon@google.com
Docs-Preview: https://skia.org/?cl=119894
Bug:830651
Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
Reviewed-on: https://skia-review.googlesource.com/119894
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.com
TBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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This prepares us to share this with other effects (most notably maskfilters)
Bug: skia:
Change-Id: I12530fdf10c4e5f2a9ab6d394bf9e87c54ea60c4
Reviewed-on: https://skia-review.googlesource.com/97062
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: Ic3b18f82c1ab940637fb26dec1cf376dd859b35d
Reviewed-on: https://skia-review.googlesource.com/73720
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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With this change, untagged sources (eg N32) are treated as
sRGB data, which causes a huge number of GMs to render more
correctly in GPU sRGB/F16/etc... configs. Also, because the
sources are treated as having a color space, we actually do
gamut conversion for wide or narrow gamut outputs.
This change also applies the transfer function math to
individual colors in the case of gradient stops and color
shaders. (The CPU backend doesn't do this yet, but I think
we've decided there's no reason not to support it).
Bug: skia:
Change-Id: If76e9e4a268f9f74110ff4bbe4fe189ba5d19d9f
Reviewed-on: https://skia-review.googlesource.com/64100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Also to SkColorTo(Premul|Unpremul)GrColor4f.
This can avoid cache lookups to find GrColorSpaceXforms as the xform pointer is stored in GrColorSpaceInfo after the first lookup.
Also uses GrColorSpaceInfo to construct GrTextUtils::Paint.
Bug: skia:
Change-Id: Idf19d512a60d2269e6921c7fb54d93aee499a70d
Reviewed-on: https://skia-review.googlesource.com/63660
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Use that in analytic gradient setup for future-proofing. Also fixed
several out-of-date comments in gradient code.
Bug: skia:
Change-Id: I79726cad786c22f80e08cdc2b7a1e15ae27ecd5a
Reviewed-on: https://skia-review.googlesource.com/62320
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
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pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp
Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008
Reviewed-on: https://skia-review.googlesource.com/32760
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If13510cbc340b920342d7d4df9ce34ef1081e434
Reviewed-on: https://skia-review.googlesource.com/31420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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The color appended here is both uniform and constant, and it's the
constantness that makes this custom append method useful over just
append(SkRasterPipeline::uniform_color, ...).
Uniform colors that are not constant have to be loaded from the pointer
each time (the caller might have changed the color out-of-band), but
constant uniform colors can be analyzed once and implemented with
specalizations like black_color and white_color.
Change-Id: I3cfc00ccc578dd915367bca7113010557181224c
Reviewed-on: https://skia-review.googlesource.com/30560
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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histogram of test skps:
black: 1/7
white: 2/7
other: 4/7
Bug: skia:
Change-Id: I3a092899d31ce87837e66e5c8ea9ec5e0f239361
Reviewed-on: https://skia-review.googlesource.com/21408
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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