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path: root/src/shaders/SkColorShader.cpp
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* Revert "remove toString"Gravatar Cary Clark2018-05-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 5191880cbf3ee4d122b0d11b4945fbab0784fda7. Reason for revert: broke flutter Original change's description: > remove toString > > toString may have been used by obsolete debugger only > find out if that is so > > R=​brianosman@google.com,bsalomon@google.com > > Docs-Preview: https://skia.org/?cl=119894 > Bug:830651 > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd > Reviewed-on: https://skia-review.googlesource.com/119894 > Commit-Queue: Cary Clark <caryclark@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 830651 Reviewed-on: https://skia-review.googlesource.com/129340 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Cary Clark <caryclark@google.com>
* remove toStringGravatar Cary Clark2018-05-20
| | | | | | | | | | | | | | toString may have been used by obsolete debugger only find out if that is so R=brianosman@google.com,bsalomon@google.com Docs-Preview: https://skia.org/?cl=119894 Bug:830651 Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd Reviewed-on: https://skia-review.googlesource.com/119894 Commit-Queue: Cary Clark <caryclark@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
| | | | | | | | | | | | | | | | | | | SK_IGNORE_TO_STRING is not defined anywhere. The same effect can be had by using a modern linker. Removing it simplifies bookmaker and makes our includes easier to understand. R=robertphillips@google.com TBR=reed@google.com Bug: skia:6898 Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f Reviewed-on: https://skia-review.googlesource.com/118963 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org>
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
| | | | | | | | | | This prepares us to share this with other effects (most notably maskfilters) Bug: skia: Change-Id: I12530fdf10c4e5f2a9ab6d394bf9e87c54ea60c4 Reviewed-on: https://skia-review.googlesource.com/97062 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
| | | | | | | | Bug: skia: Change-Id: Ic3b18f82c1ab940637fb26dec1cf376dd859b35d Reviewed-on: https://skia-review.googlesource.com/73720 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
| | | | | | | | | | | | | | | | | | | With this change, untagged sources (eg N32) are treated as sRGB data, which causes a huge number of GMs to render more correctly in GPU sRGB/F16/etc... configs. Also, because the sources are treated as having a color space, we actually do gamut conversion for wide or narrow gamut outputs. This change also applies the transfer function math to individual colors in the case of gradient stops and color shaders. (The CPU backend doesn't do this yet, but I think we've decided there's no reason not to support it). Bug: skia: Change-Id: If76e9e4a268f9f74110ff4bbe4fe189ba5d19d9f Reviewed-on: https://skia-review.googlesource.com/64100 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
| | | | | | | | | | | | | | Also to SkColorTo(Premul|Unpremul)GrColor4f. This can avoid cache lookups to find GrColorSpaceXforms as the xform pointer is stored in GrColorSpaceInfo after the first lookup. Also uses GrColorSpaceInfo to construct GrTextUtils::Paint. Bug: skia: Change-Id: Idf19d512a60d2269e6921c7fb54d93aee499a70d Reviewed-on: https://skia-review.googlesource.com/63660 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Add clamped/unclamped xform to GrColorSpaceXformGravatar Brian Osman2017-10-20
| | | | | | | | | | | Use that in analytic gradient setup for future-proofing. Also fixed several out-of-date comments in gradient code. Bug: skia: Change-Id: I79726cad786c22f80e08cdc2b7a1e15ae27ecd5a Reviewed-on: https://skia-review.googlesource.com/62320 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
* fold params into StageRecGravatar Mike Reed2017-08-29
| | | | | | | | | | | | | pre-CL before trying to add a hint-rect field to allow shaders to "optimize" their stages for a given restriction in device space - e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp Bug: skia: Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083 Reviewed-on: https://skia-review.googlesource.com/40224 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
| | | | | | | Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008 Reviewed-on: https://skia-review.googlesource.com/32760 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* remove unused shadeSpanAlpha -- handled by rasterpipelineGravatar Mike Reed2017-08-07
| | | | | | | | Bug: skia: Change-Id: If13510cbc340b920342d7d4df9ce34ef1081e434 Reviewed-on: https://skia-review.googlesource.com/31420 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
* Rename append_uniform_color() to append_constant_color().Gravatar Mike Klein2017-08-03
| | | | | | | | | | | | | | | | | The color appended here is both uniform and constant, and it's the constantness that makes this custom append method useful over just append(SkRasterPipeline::uniform_color, ...). Uniform colors that are not constant have to be loaded from the pointer each time (the caller might have changed the color out-of-band), but constant uniform colors can be analyzed once and implemented with specalizations like black_color and white_color. Change-Id: I3cfc00ccc578dd915367bca7113010557181224c Reviewed-on: https://skia-review.googlesource.com/30560 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* add stages for black and white colorsGravatar Mike Reed2017-07-06
| | | | | | | | | | | | | | histogram of test skps: black: 1/7 white: 2/7 other: 4/7 Bug: skia: Change-Id: I3a092899d31ce87837e66e5c8ea9ec5e0f239361 Reviewed-on: https://skia-review.googlesource.com/21408 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Reed <reed@google.com>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>