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* Fix new IT blocks ARMv8Gravatar Amaury Le Leyzour2017-04-26
* long live SkJumperGravatar Mike Klein2017-04-21
* kill off shader_adapterGravatar Mike Klein2017-04-21
* jumper, rework callback a bit, use it for color_lookup_tableGravatar Mike Klein2017-04-21
* add a callback stage to SkRasterPipelineGravatar Mike Klein2017-04-17
* jumper, bilinear and bicubic sampling stagesGravatar Mike Klein2017-04-12
* make all gather_*() use SkJumper_GatherCtxGravatar Mike Klein2017-04-12
* remove SkNx AVX codeGravatar Mike Klein2017-04-11
* fix -Fast botGravatar Mike Klein2017-04-10
* Add multi-stop SkJumper stage.Gravatar Herb Derby2017-04-10
* tweaks to make gather_* easier in SkJumperGravatar Mike Klein2017-04-06
* remove trace and registers stagesGravatar Mike Klein2017-04-05
* Add support for F32 sources to SkColorSpaceXformGravatar Matt Sarett2017-03-21
* Remove SK_SUPPORT_LEGACY_BROKEN_LERP supportGravatar Florin Malita2017-03-13
* Revert "Fix new IT blocks ARMv8"Gravatar Mike Klein2017-03-07
* Fix new IT blocks ARMv8Gravatar Amaury Le Leyzour2017-03-06
* Enable legacy premuls in SkColorSpaceXformGravatar Matt Sarett2017-02-22
* Simplify more: remove SkRasterPipeline::compile().Gravatar Mike Klein2017-02-16
* Implement SkHighContrastFilterGravatar Dominic Mazzoni2017-02-16
* Make raster pipeline support all pixel conversionsGravatar Matt Sarett2017-02-14
* Remove SkTextureCompressor.Gravatar Herb Derby2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Pixel conversion refactors: use raster pipeline for 565 and grayGravatar Matt Sarett2017-02-09
* SkRasterPipeline shader adapterGravatar Florin Malita2017-01-31
* Revert "SkRasterPipeline shader adapter"Gravatar Florin Malita2017-01-29
* SkRasterPipeline shader adapterGravatar Florin Malita2017-01-29
* Really use vpmaddwd in hsw::convolve_vertical().Gravatar Mike Klein2017-01-26
* Graceful degredation for SkOpts_hsw.Gravatar Mike Klein2017-01-26
* Fix variable names in convolve_vertical().Gravatar Mike Klein2017-01-26
* SkOpts_hsw ODR paranoiaGravatar Mike Klein2017-01-26
* Move shader register setup to SkRasterPipelineBlitter.Gravatar Mike Klein2017-01-23
* SkRasterPipeline: implement support for SkTableColorFilterGravatar Mike Klein2017-01-23
* Remove SkColorCubeFilter. It is unused.Gravatar Mike Klein2017-01-21
* Replace raster pipeline nextafter() calls with SkNu nudgingGravatar Florin Malita2017-01-20
* Just clamp to limit-epsilon.Gravatar Mike Klein2017-01-20
* SkRasterPipeline impl for 2-stop linear gradientsGravatar Florin Malita2017-01-20
* Add F16 support to SkPNGImageEncoderGravatar Matt Sarett2017-01-19
* Reland "Respect full precision for RGB16 PNGs" (part 2)Gravatar Matt Sarett2017-01-19
* Revert "Respect full precision for RGB16 PNGs"Gravatar Matt Sarett2017-01-18
* Respect full precision for RGB16 PNGsGravatar Matt Sarett2017-01-18
* Revert "Optimize SkBlend by using NEON intrinsics"Gravatar Mike Klein2017-01-13
* Fix out of bounds read in RP::load_tables_u16_be()Gravatar Matt Sarett2017-01-13
* Optimize SkBlend by using NEON intrinsicsGravatar Joel Liang2017-01-13
* Attempt 3: SkRasterPipelineBlitter: support A8Gravatar Mike Klein2017-01-13
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-13
* Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs"Gravatar Matt Sarett2017-01-12
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-12
* disable runtime detected AVX2 raster pipelinesGravatar Mike Klein2017-01-12
* remove xbyak experimentGravatar Mike Klein2017-01-10
* SkXbyak: loop inside, only bodyGravatar Mike Klein2017-01-07