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* Add ARM optimizations to the build.Gravatar djsollen@google.com2012-01-09
* update ARM platform procs for blitmaskGravatar reed@google.com2011-11-16
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15
* rename/refactor in preparation for supporting accelerated blits of shader-outputGravatar reed@google.com2011-11-14
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* don't blend with zero in colorproc (forgot to return after memcpy check).Gravatar reed@google.com2011-10-25
* don't mention the neon functions if no neon is availableGravatar reed@google.com2011-10-21
* move LCD blits into opts, so they can have assembly versionsGravatar reed@google.com2011-10-18
* separate SkBlitMask decl into its own headerGravatar reed@google.com2011-10-12
* remove bogus (probably copy/paste err) assert. Alpha need not be opaque here,Gravatar reed@google.com2011-08-09
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Manually update copyright notices in files that defied the automated processGravatar epoger@google.com2011-07-28
* re-enable SSE2 blitmask procs, only excluding if we're black (in which caseGravatar reed@google.com2011-07-07
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix arm compile problem on Lucid.Gravatar vandebo@chromium.org2011-05-03
* http://codereview.appspot.com/4365051/Gravatar reed@google.com2011-04-27
* Correct blitmask procs to recognize that we pass them an SkColor, and if theyGravatar reed@google.com2011-03-09
* http://codereview.appspot.com/3980041/Gravatar reed@google.com2011-03-09
* add SSE2 opt files to xcodeGravatar reed@google.com2011-01-17
* Unreviewed; ARM build fix.Gravatar senorblanco@chromium.org2010-12-15
* SSE2 optimizations for 32bit Color operation.Gravatar senorblanco@chromium.org2010-12-13
* S32A_Blend_BlitRow32: for ARM without NEONGravatar agl@chromium.org2010-09-10
* Write S32A_Opaque_BlitRow32 function in ARM assembly.Gravatar agl@chromium.org2010-08-17
* Add versions of memset16() and memset32() in ARM assembly.Gravatar agl@chromium.org2010-08-13
* http://codereview.appspot.com/1706045/showGravatar reed@android.com2010-06-24
* Revert "Implementing S32A_Opaque_BlitRow32 using v7 neon instructions."Gravatar agl@chromium.org2010-06-18
* Revert "We extract a sub-function from MAKENAME(_nofilter_DX), only dealing w...Gravatar agl@chromium.org2010-06-18
* We extract a sub-function from MAKENAME(_nofilter_DX), only dealing with readingGravatar agl@chromium.org2010-06-16
* Implementing S32A_Opaque_BlitRow32 using v7 neon instructions.Gravatar agl@chromium.org2010-06-16
* Add Neon versions of memset32 and memset16Gravatar agl@chromium.org2010-06-04
* Fix internal compiler error on ARM.Gravatar agl@chromium.org2010-04-26
* ray fixes neon for dither and blendGravatar reed@android.com2010-04-09
* Disable 32A->565+dither neon, since it gives different results between itsGravatar reed@android.com2010-03-12
* disable 32A->565 + alpha for now, until it handles src-alpha==0 as a noopGravatar reed@android.com2010-03-09
* ICE fixes for armGravatar reed@android.com2010-01-14
* SSE2-ified S32_alpha_D32_filter_DX (refactoring to come). Also shaved a fewGravatar senorblanco@chromium.org2009-12-10
* Debug build fix (unreviewed).Gravatar senorblanco@chromium.org2009-12-01
* More SSE2 optimizations. This CL implements an SSE2 version of S32_bitmap_D3...Gravatar senorblanco@chromium.org2009-11-30
* Build fix for WIN64 (unreviewed).Gravatar senorblanco@chromium.org2009-11-20
* Exclude Android-only cpu-features.h from non-Android builds.Gravatar agl@chromium.org2009-11-19
* More SSE2-ification; fix for gcc -msse2.Gravatar senorblanco@chromium.org2009-11-16
* remove const modifiers on function return types (unneeded, and caused an errorGravatar reed@android.com2009-11-13
* Fix for gcc -fPIC build.Gravatar senorblanco@chromium.org2009-11-09
* SSE2 optimizations for 32bit blending blitters.Gravatar senorblanco@chromium.org2009-11-04
* add shaderproc32 for index bitmaps. neon version of 32->16+ditherGravatar reed@android.com2009-10-27
* fix S32A_D565_Blend_neonGravatar reed@android.com2009-10-22
* disable one proc until we fix its handling of src-alpha==0Gravatar reed@android.com2009-10-19
* oops, make it actually compile with correct headersGravatar reed@android.com2009-10-19
* add -forceDither option to bench (it is tristate)Gravatar reed@android.com2009-10-19
* update for blitrow_d32 procsGravatar reed@android.com2009-09-23