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path: root/src/opts/opts_check_SSE2.cpp
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* Xfermode: SSE2 implementation of multiply_modeprocGravatar commit-bot@chromium.org2014-04-09
* Revert of Xfermode: SSE2 implementation of multiply_modeproc (https://coderev...Gravatar commit-bot@chromium.org2014-04-03
* Xfermode: SSE2 implementation of multiply_modeprocGravatar commit-bot@chromium.org2014-04-03
* Revert of Xfermode: SSE2 implementation of multiply_modeproc (https://coderev...Gravatar commit-bot@chromium.org2014-04-01
* Xfermode: SSE2 implementation of multiply_modeprocGravatar commit-bot@chromium.org2014-04-01
* SSE2 implementation of S32A_D565_Opaque_DitherGravatar commit-bot@chromium.org2014-03-07
* SSE2 implementation of S32_D565_Opaque_DitherGravatar commit-bot@chromium.org2014-03-07
* SSE2 implementation of S32_D565_OpaqueGravatar commit-bot@chromium.org2014-02-24
* SSE2 implementation of S32A_D565_OpaqueGravatar commit-bot@chromium.org2014-02-19
* [Reland of r13154, since the Housekeeping bot seems to have reverted it in r1...Gravatar senorblanco@chromium.org2014-01-24
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2014-01-23
* Refactor SkMorphologyImageFilter, CPU and GPU paths. This required making opt...Gravatar senorblanco@chromium.org2014-01-23
* Implement a speedup for Y-only blurs by transposing.Gravatar senorblanco@chromium.org2013-11-11
* SSE2 implementation of RGBA box blurs. This yields ~2X perf improvement on Xe...Gravatar senorblanco@chromium.org2013-11-08
* Implement SSE2-based implementations of the morphology filters (dilate & erod...Gravatar senorblanco@chromium.org2013-10-30
* remove fConvolutionProcs from State, and just use it locallyGravatar reed@google.com2013-09-05
* Implement highQualityFilter16 so GM doesn't crash when you give it resources.Gravatar mtklein@google.com2013-08-26
* Enable runtime checks for SSSE3 on x86 on Android.Gravatar mtklein@google.com2013-07-31
* The image resampling code has been transplanted from Chrome; it's incredibly ...Gravatar humper@google.com2013-07-19
* New bitmap filter checkin; this time with less build breakageGravatar humper@google.com2013-07-09
* Revert "More general image filter interface; tested implementation of standal...Gravatar humper@google.com2013-07-09
* More general image filter interface; tested implementation of standaloneGravatar humper@google.com2013-07-09
* remove dst/rendertarget support for kARGB_4444_ConfigGravatar reed@google.com2013-06-21
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* revert 4799-4801 -- red and blue are reversed on windows and linuxGravatar reed@google.com2012-07-27
* land http://codereview.appspot.com/6327044/Gravatar reed@google.com2012-07-27
* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
* land http://codereview.appspot.com/6325044/ by LeiGravatar reed@google.com2012-07-16
* fix warnings on Mac in src/optsGravatar caryclark@google.com2012-06-06
* Use intrinsics instead of inline assembly for detecting CPU ID & SSE2/3 supportGravatar tomhudson@google.com2012-05-17
* Disable SSSE3 for Android x86 *ONLY*.Gravatar tomhudson@google.com2012-05-16
* Reactivate SSSE3 optimizations, undoing r3770.Gravatar tomhudson@google.com2012-05-10
* Allow building on platforms with SSE2 but not SSSE3 by adding an #ifdef.Gravatar tomhudson@google.com2012-04-27
* Remove stale #include.Gravatar tomhudson@google.com2012-03-19
* (SSE2) acceleration for rectangular opaque erases.Gravatar tomhudson@google.com2012-03-19
* SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup.Gravatar tomhudson@google.com2012-03-06
* SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-28
* SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup inGravatar tomhudson@google.com2012-02-22
* Add SSSE3 acceleration for S32_{opaque,alpha}_D32_filter_DX; should yieldGravatar tomhudson@google.com2012-02-14
* SSE2 version of blit_lcd16, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-14
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15
* rename/refactor in preparation for supporting accelerated blits of shader-outputGravatar reed@google.com2011-11-14
* move LCD blits into opts, so they can have assembly versionsGravatar reed@google.com2011-10-18
* separate SkBlitMask decl into its own headerGravatar reed@google.com2011-10-12
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* re-enable SSE2 blitmask procs, only excluding if we're black (in which caseGravatar reed@google.com2011-07-07
* http://codereview.appspot.com/3980041/Gravatar reed@google.com2011-03-09
* SSE2 optimizations for 32bit Color operation.Gravatar senorblanco@chromium.org2010-12-13
* http://codereview.appspot.com/1706045/showGravatar reed@android.com2010-06-24