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path: root/src/opts/SkNx_sse.h
Commit message (Expand)AuthorAge
* avoid immintrin.h in SkNx_sse.hGravatar Mike Klein2018-06-12
* Implement Sk2f::floorGravatar Chris Dalton2018-06-08
* Implement Sk2f Load2Gravatar Chris Dalton2018-04-12
* Implement Sk4f min/maxGravatar Chris Dalton2018-04-12
* Implement Sk2f::Store2Gravatar Chris Dalton2018-04-09
* Revert "Implement Sk2f::Store2"Gravatar Chris Dalton2018-03-23
* Implement Sk2f::Store2Gravatar Chris Dalton2018-03-23
* detect nonfinite cubic pointsGravatar Mike Reed2018-03-20
* Implement Sk2f::Store4Gravatar Chris Dalton2018-02-07
* Add Store3 to Sk2fGravatar Chris Dalton2017-12-01
* add Load2() to Sk4fGravatar Mike Klein2017-12-01
* Fix Sk8b reading too many bytesGravatar Herb Derby2017-11-16
* Support for direct gaussian blur evaluationGravatar Herb Derby2017-11-02
* Add mulHi to SkNxGravatar Herb Derby2017-10-11
* Sk4i version of blur.Gravatar Herb Derby2017-09-14
* Add missing methods to neon/sse SkNx implementationsGravatar Chris Dalton2017-08-28
* Simplify Sk4i's Min/MaxGravatar Yuqian Li2017-07-14
* Implement Sk4i's abs, min, maxGravatar Yuqian Li2017-07-12
* remove SkNx AVX codeGravatar Mike Klein2017-04-11
* SkRasterPipeline shader adapterGravatar Florin Malita2017-01-31
* Add F16 support to SkPNGImageEncoderGravatar Matt Sarett2017-01-19
* Reland "Respect full precision for RGB16 PNGs" (part 2)Gravatar Matt Sarett2017-01-19
* Revert "Respect full precision for RGB16 PNGs"Gravatar Matt Sarett2017-01-18
* Respect full precision for RGB16 PNGsGravatar Matt Sarett2017-01-18
* Attempt 3: SkRasterPipelineBlitter: support A8Gravatar Mike Klein2017-01-13
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-13
* Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs"Gravatar Matt Sarett2017-01-12
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-12
* Revert "Retry "SkRasterPipelineBlitter: support A8"..."Gravatar Mike Klein2017-01-07
* Fix Sk8f::Store4 (for HSW)Gravatar Matt Sarett2017-01-06
* Retry "SkRasterPipelineBlitter: support A8"...Gravatar Mike Klein2017-01-06
* Revert "SkRasterPipelineBlitter: support A8"Gravatar Mike Klein2017-01-05
* SkRasterPipelineBlitter: support A8Gravatar Mike Klein2017-01-05
* Revert "Revert "SkNx basically always is fast now.""Gravatar Mike Klein2016-12-14
* Revert "SkNx basically always is fast now."Gravatar Mike Klein2016-12-14
* SkNx basically always is fast now.Gravatar Mike Klein2016-12-13
* SkNx_abi is unused.Gravatar Mike Klein2016-11-29
* mirror tilingGravatar Mike Klein2016-11-18
* repeat tilingGravatar Mike Klein2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17
* skrpb: evaluate color filters for constant shaders once.Gravatar mtklein2016-11-04
* SkNx: use SK_ALWAYS_INLINE thoroughly.Gravatar Mike Klein2016-10-19
* Unbreak -Fast bot.Gravatar Mike Klein2016-10-15
* SkNx_abi for passing Sk4f as function arguments, etc.Gravatar Mike Klein2016-10-15
* Wrap SkNx types in anonymous namespace again.Gravatar Mike Klein2016-10-14
* SkRasterPipeline: 8x pipelines, without any 8x code enabled.Gravatar Mike Klein2016-10-12
* Revert "SkRasterPipeline: 8x pipelines, attempt 2"Gravatar Mike Klein2016-10-10
* SkRasterPipeline: 8x pipelines, attempt 2Gravatar Mike Klein2016-10-07
* Revert "SkRasterPipeline: 8x pipelines"Gravatar Mike Klein2016-10-07
* SkRasterPipeline: 8x pipelinesGravatar Mike Klein2016-10-07