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path: root/src/opts/SkNx_neon.h
Commit message (Expand)AuthorAge
* Clean up a few IWYU issuesGravatar Mike Klein2018-06-11
* Implement Sk2f::floorGravatar Chris Dalton2018-06-08
* Implement Sk2f Load2Gravatar Chris Dalton2018-04-12
* Implement Sk4f min/maxGravatar Chris Dalton2018-04-12
* Implement Sk2f::Store2Gravatar Chris Dalton2018-04-09
* specialize arm64 allTrue()/anyTrue()Gravatar Mike Klein2018-03-26
* Revert "Implement Sk2f::Store2"Gravatar Chris Dalton2018-03-23
* Implement Sk2f::Store2Gravatar Chris Dalton2018-03-23
* Implement Sk2f::Store4Gravatar Chris Dalton2018-02-07
* Add Store3 to Sk2fGravatar Chris Dalton2017-12-01
* add Load2() to Sk4fGravatar Mike Klein2017-12-01
* Support for direct gaussian blur evaluationGravatar Herb Derby2017-11-02
* Add mulHi to SkNxGravatar Herb Derby2017-10-11
* Sk4i version of blur.Gravatar Herb Derby2017-09-14
* Add missing methods to neon/sse SkNx implementationsGravatar Chris Dalton2017-08-28
* Implement Sk4i's abs, min, maxGravatar Yuqian Li2017-07-12
* Reland "Respect full precision for RGB16 PNGs" (part 2)Gravatar Matt Sarett2017-01-19
* Revert "Respect full precision for RGB16 PNGs"Gravatar Matt Sarett2017-01-18
* Respect full precision for RGB16 PNGsGravatar Matt Sarett2017-01-18
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-13
* Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs"Gravatar Matt Sarett2017-01-12
* Use RasterPipeline to support full precision on 16-bit RGBA pngsGravatar Matt Sarett2017-01-12
* Revert "Revert "SkNx basically always is fast now.""Gravatar Mike Klein2016-12-14
* Revert "SkNx basically always is fast now."Gravatar Mike Klein2016-12-14
* SkNx basically always is fast now.Gravatar Mike Klein2016-12-13
* SkNx_abi is unused.Gravatar Mike Klein2016-11-29
* Be careful about types in SkNx_neon.h.Gravatar Mike Klein2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17
* Implement SkNx_fma() for Sk4f on ARMv8.Gravatar Mike Klein2016-11-03
* SkNx: use SK_ALWAYS_INLINE thoroughly.Gravatar Mike Klein2016-10-19
* SkNx_abi for passing Sk4f as function arguments, etc.Gravatar Mike Klein2016-10-15
* Wrap SkNx types in anonymous namespace again.Gravatar Mike Klein2016-10-14
* Make load4 and store4 part of SkNx properly.Gravatar Mike Klein2016-10-06
* Support Float32 output from SkColorSpaceXformGravatar msarett2016-09-16
* Revert of Support Float32 output from SkColorSpaceXform (patchset #7 id:14000...Gravatar msarett2016-09-16
* Support Float32 output from SkColorSpaceXformGravatar msarett2016-09-16
* Refactor of SkColorSpaceXformOptsGravatar msarett2016-08-02
* Revert of Tidy up SkNx_neon. (patchset #3 id:40001 of https://codereview.chro...Gravatar mtklein2016-07-30
* simplify neon shiftsGravatar mtklein2016-07-29
* Tidy up SkNx_neon.Gravatar mtklein2016-07-29
* SkNx: add Sk4uGravatar mtklein2016-07-29
* Fix alignment problems in NEON Sk4b.Gravatar mtklein2016-07-26
* Add Sk4h_load4 for loading F16.Gravatar mtklein2016-07-26
* Improve naive SkColorXform to half floatsGravatar msarett2016-07-19
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-15
* Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset...Gravatar mtklein2016-07-14
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-14
* SkRasterPipeline preliminariesGravatar mtklein2016-07-12
* Add Sk4f_RoundToIntGravatar msarett2016-07-12
* Revert of try to speed-up maprect + round2i + contains (patchset #8 id:140001...Gravatar msarett2016-07-11