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SkNx_neon.h
Commit message (
Expand
)
Author
Age
*
Clean up a few IWYU issues
Mike Klein
2018-06-11
*
Implement Sk2f::floor
Chris Dalton
2018-06-08
*
Implement Sk2f Load2
Chris Dalton
2018-04-12
*
Implement Sk4f min/max
Chris Dalton
2018-04-12
*
Implement Sk2f::Store2
Chris Dalton
2018-04-09
*
specialize arm64 allTrue()/anyTrue()
Mike Klein
2018-03-26
*
Revert "Implement Sk2f::Store2"
Chris Dalton
2018-03-23
*
Implement Sk2f::Store2
Chris Dalton
2018-03-23
*
Implement Sk2f::Store4
Chris Dalton
2018-02-07
*
Add Store3 to Sk2f
Chris Dalton
2017-12-01
*
add Load2() to Sk4f
Mike Klein
2017-12-01
*
Support for direct gaussian blur evaluation
Herb Derby
2017-11-02
*
Add mulHi to SkNx
Herb Derby
2017-10-11
*
Sk4i version of blur.
Herb Derby
2017-09-14
*
Add missing methods to neon/sse SkNx implementations
Chris Dalton
2017-08-28
*
Implement Sk4i's abs, min, max
Yuqian Li
2017-07-12
*
Reland "Respect full precision for RGB16 PNGs" (part 2)
Matt Sarett
2017-01-19
*
Revert "Respect full precision for RGB16 PNGs"
Matt Sarett
2017-01-18
*
Respect full precision for RGB16 PNGs
Matt Sarett
2017-01-18
*
Use RasterPipeline to support full precision on 16-bit RGBA pngs
Matt Sarett
2017-01-13
*
Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs"
Matt Sarett
2017-01-12
*
Use RasterPipeline to support full precision on 16-bit RGBA pngs
Matt Sarett
2017-01-12
*
Revert "Revert "SkNx basically always is fast now.""
Mike Klein
2016-12-14
*
Revert "SkNx basically always is fast now."
Mike Klein
2016-12-14
*
SkNx basically always is fast now.
Mike Klein
2016-12-13
*
SkNx_abi is unused.
Mike Klein
2016-11-29
*
Be careful about types in SkNx_neon.h.
Mike Klein
2016-11-17
*
Support SkImageShader in SkRasterPipeline blitter
Mike Klein
2016-11-17
*
Implement SkNx_fma() for Sk4f on ARMv8.
Mike Klein
2016-11-03
*
SkNx: use SK_ALWAYS_INLINE thoroughly.
Mike Klein
2016-10-19
*
SkNx_abi for passing Sk4f as function arguments, etc.
Mike Klein
2016-10-15
*
Wrap SkNx types in anonymous namespace again.
Mike Klein
2016-10-14
*
Make load4 and store4 part of SkNx properly.
Mike Klein
2016-10-06
*
Support Float32 output from SkColorSpaceXform
msarett
2016-09-16
*
Revert of Support Float32 output from SkColorSpaceXform (patchset #7 id:14000...
msarett
2016-09-16
*
Support Float32 output from SkColorSpaceXform
msarett
2016-09-16
*
Refactor of SkColorSpaceXformOpts
msarett
2016-08-02
*
Revert of Tidy up SkNx_neon. (patchset #3 id:40001 of https://codereview.chro...
mtklein
2016-07-30
*
simplify neon shifts
mtklein
2016-07-29
*
Tidy up SkNx_neon.
mtklein
2016-07-29
*
SkNx: add Sk4u
mtklein
2016-07-29
*
Fix alignment problems in NEON Sk4b.
mtklein
2016-07-26
*
Add Sk4h_load4 for loading F16.
mtklein
2016-07-26
*
Improve naive SkColorXform to half floats
msarett
2016-07-19
*
Expand _01 half<->float limitation to _finite. Simplify.
mtklein
2016-07-15
*
Revert of Expand _01 half<->float limitation to _finite. Simplify. (patchset...
mtklein
2016-07-14
*
Expand _01 half<->float limitation to _finite. Simplify.
mtklein
2016-07-14
*
SkRasterPipeline preliminaries
mtklein
2016-07-12
*
Add Sk4f_RoundToInt
msarett
2016-07-12
*
Revert of try to speed-up maprect + round2i + contains (patchset #8 id:140001...
msarett
2016-07-11
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