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* new image from backend descGravatar reed2015-05-07
* Make drawImage a virtual on SkDeviceGravatar reed2015-05-06
* Revert of Revert of Revert of Make drawImage a virtual on SkDevice (patchset ...Gravatar reed2015-05-06
* Revert of Revert of Make drawImage a virtual on SkDevice (patchset #1 id:1 of...Gravatar reed2015-05-06
* Revert of Make drawImage a virtual on SkDevice (patchset #4 id:60001 of https...Gravatar reed2015-05-05
* Make drawImage a virtual on SkDeviceGravatar reed2015-05-05
* Revert of Make drawImage a virtual on SkDevice (patchset #3 id:40001 of https...Gravatar reed2015-05-05
* Make drawImage a virtual on SkDevice (patchset #3 id:40001 of https://coderev...Gravatar reed2015-05-04
* Revert of make drawImage a virtual on SkDevice (patchset #3 id:40001 of https...Gravatar reed2015-05-04
* make drawImage a virtual on SkDeviceGravatar reed2015-05-04
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Update more directories under src/ to follow C++11 style rule for {virtual,ov...Gravatar tfarina2015-04-27
* Add helper for creating a SkSurface from a client created texture.Gravatar bsalomon2015-04-08
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Make SkNewImageFromBitmap take pixel ref origin into accountGravatar kkinnunen2015-02-23
* Swap render target instead of creating a new gpu device for surface copy-on-w...Gravatar kkinnunen2015-02-22
* Make SkImage::getTexture() constGravatar kkinnunen2015-02-18
* remove unneeded prerollGravatar reed2015-02-15
* Split out methods in GrGpuResource::CacheAccess that can be called outside of...Gravatar bsalomon2015-02-13
* initial preroll apiGravatar reed2015-01-25
* Take budgeted param when snapping new image.Gravatar bsalomon2015-01-23
* add newImage APIGravatar reed2015-01-23
* more reinforcement that images never have zero width or heightGravatar reed2015-01-23
* Require budget decision when creating a RenderTarget SkSurface.Gravatar bsalomon2015-01-16
* remove NewTexture?Gravatar reed2015-01-13
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* add ImageGenerator::NewFromData to porting layerGravatar reed2015-01-07
* add toString to SkImageGravatar reed2015-01-02
* change API contract: disallow zero-sized images or surfacesGravatar reed2014-12-31
* fix images in multi-thread by doing shallow-copiesGravatar reed2014-12-25
* remove dead code for SK_SUPPORT_LEGACY_TEXTRENDERMODEGravatar reed2014-12-18
* Apply the layer's image filter to the hoisted imageGravatar robertphillips2014-12-11
* dd readPixels to SkImageGravatar reed2014-12-10
* add readPixels to SkSurface (later try to remove it from SkCanvas)Gravatar reed2014-12-09
* Change clear() to respect the clipGravatar reed2014-12-04
* Revert "Change clear() to respect the clip"Gravatar reed2014-12-02
* Change clear() to respect the clipGravatar reed2014-12-02
* clarify samplecount field in imagegpuGravatar reed2014-11-21
* add SkImage::newSurfaceGravatar reed2014-11-21
* rename filterTextFlags to disableLCDGravatar reed2014-11-13
* Get gpudft support working in dm, gm, nanobench and bench_picturesGravatar jvanverth2014-11-07
* Revert of Get gpudft support working in dm, gm, nanobench and bench_pictures ...Gravatar jvanverth2014-11-06
* Get gpudft support working in dm, gm, nanobench and bench_picturesGravatar jvanverth2014-11-06
* allow SkUserConfig.h to control NOGPUGravatar reed2014-10-30
* rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlagsGravatar bsalomon2014-10-28
* Override SkCanvas::drawImage() in SkRecorder.Gravatar piotaixr2014-10-16
* Remove uses of GrAutoScratchTexture.Gravatar bsalomon2014-10-14
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-08
* Revert "GrResourceCache2 manages scratch texture."Gravatar Brian Salomon2014-10-07
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-07