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* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* isABitmap is deprecated, use isAImageGravatar Mike Reed2016-09-28
* Add output format properties to SkImageFilter::ContextGravatar brianosman2016-09-22
* Is char* or uintptr_t easier to read?Gravatar cblume2016-09-22
* Remove unused SkImage_Base and SkImage_Gpu onNewSurface methodsGravatar robertphillips2016-09-21
* Add a transient image filter cache to SkImage::makeWithFilter & PDFGravatar brianosman2016-09-21
* SkASSERT firing because pointer wraps negative.Gravatar cblume2016-09-19
* Remove release asserts.Gravatar cblume2016-09-19
* Keeping asserts in release.Gravatar cblume2016-09-16
* Two changes:Gravatar brianosman2016-09-12
* Delete SkColorSpace::gammaNamed() from public APIGravatar msarett2016-09-07
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Store mipmap levels in deferred texture imageGravatar cblume2016-08-30
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* Remove SkPixelRef::getTexture()Gravatar bsalomon2016-08-23
* Add alpha type to texture producerGravatar brianosman2016-08-18
* Add alphaType() to SkImageGravatar brianosman2016-08-17
* fix no-gpu buildGravatar reed2016-08-17
* pin as texture apiGravatar reed2016-08-17
* fix memory leak, remake Imageshader to use sk_spGravatar reed2016-08-11
* Deserialize pictures with custom image-deserializerGravatar reed2016-08-11
* Revert of Store mipmap levels in deferred texture image (patchset #11 id:2000...Gravatar halcanary2016-08-09
* Store mipmap levels in deferred texture imageGravatar cblume2016-08-09
* use onPeekBitmap instead of asLegacyBitmapGravatar reed2016-08-08
* use tmp allocator for images in temp shadersGravatar reed2016-08-05
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Remove SkSurface::MakeRenderTargetDirectGravatar robertphillips2016-08-04
* Convert SkAutoTUnref<SkData> to sk_sp<SkData>.Gravatar bungeman2016-08-03
* Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.Gravatar bungeman2016-08-02
* Always return ImageShader, even from SkShader::MakeBitmapShaderGravatar reed2016-08-02
* implement isABitmap for imageshader, return localmatrix for bitmap's implGravatar reed2016-08-01
* make an image from a mutable bitmapGravatar reed2016-08-01
* Serialize SkColorSpace into DeferredTextureImageGravatar bsalomon2016-07-28
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
* Reduce usage of MakeRenderTargetDirectGravatar robertphillips2016-07-26
* remove/deprecate SkBitmap::getTexture, as it now always returns falseGravatar reed2016-07-25
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* Cleanup of code that converts from GPU-backed resources to SkImageInfoGravatar brianosman2016-07-22
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Remove SkGrPixelRefGravatar robertphillips2016-07-21
* Deprecate SkDevice::accessBitmap methodGravatar robertphillips2016-07-21
* Adding an SkColorSpace to SkImage_GpuGravatar brianosman2016-07-20
* Remove SkDevice::accessRenderTarget virtualGravatar robertphillips2016-07-20
* Remove unused MakeFromTextureCopy APIGravatar brianosman2016-07-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18