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* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
* Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget."Gravatar Brian Salomon2017-07-20
* Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.Gravatar Brian Salomon2017-07-20
* Remove GrBackendTextureDescGravatar Brian Salomon2017-07-20
* Revert "Revert "remove dead code for legacy image encode api""Gravatar Brian Osman2017-07-18
* guard references to SkColorTableGravatar Mike Reed2017-07-18
* Index8 is dead, remove guarded codeGravatar Mike Reed2017-07-17
* Make SkImage_Lazy cache its result from onMakeColorSpaceGravatar Christopher Cameron2017-07-17
* Revert "remove dead code for legacy image encode api"Gravatar Brian Osman2017-07-14
* remove dead code for legacy image encode apiGravatar Mike Reed2017-07-13
* Add abandoned context check to SkImage::MakeFromDeferredTextureImageDataGravatar Brian Salomon2017-07-13
* Guard to remove kIndex_8_SkColorTypeGravatar Mike Reed2017-07-13
* Revert "Revert "Change image encode api to return sk_sp""Gravatar Mike Reed2017-07-12
* Plumb raw GrMipLevel* down instead of SkTArray<GrMipLevel> in GrGpuGravatar Robert Phillips2017-07-12
* Revert "Change image encode api to return sk_sp"Gravatar Mike Reed2017-07-11
* Change image encode api to return sk_spGravatar Mike Reed2017-07-11
* Make SkImage_Lazy::onMakeColorSpace return a SkImage_LazyGravatar Christopher Cameron2017-07-10
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* hide index8 supportGravatar Mike Reed2017-07-03
* add null-surfaceGravatar Mike Reed2017-06-29
* Use the NDK headers for AHardwareBuffer.Gravatar Derek Sollenberger2017-06-27
* Remove SkImage_Base::peekTexture callGravatar Robert Phillips2017-06-26
* Finish a few MDB TODOsGravatar Robert Phillips2017-06-23
* Complete another MDB todoGravatar Robert Phillips2017-06-23
* Add SkCopyPixelsMode argument to SkMakeImageInColorSpaceGravatar Brian Osman2017-06-20
* Add return to surface semaphore calls to indicate when we don't support themGravatar Greg Daniel2017-06-19
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* use #ifdef instead of #if for SK_VULKANGravatar Mike Reed2017-06-14
* Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...Gravatar Robert Phillips2017-06-14
* Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"Gravatar Robert Phillips2017-06-13
* Update skia to use ifdefs for Vulkan code instead of dummy headerGravatar Greg Daniel2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Reland DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-12
* Revert "Revert "Disable F16-nullptr sources""Gravatar Matt Sarett2017-06-12
* Revert "Disable F16-nullptr sources"Gravatar Matt Sarett2017-06-09
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* Draw time color xform API for AndroidGravatar Matt Sarett2017-06-08
* Disable F16-nullptr sourcesGravatar Matt Sarett2017-06-08
* Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...Gravatar Brian Salomon2017-06-08
* Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""Gravatar Brian Salomon2017-06-08
* Revert "DeferredTextureImageData low-bit-depth/dithering support"Gravatar Brian Salomon2017-06-08
* DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-07
* SkImage::makeColorSpace(): Fix nullptr->sRGB bug with picture imagesGravatar Matt Sarett2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30